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(1 edit)

Some couple game concepts I feel could be implemented, because I like this little game:
(ENTIRELY OPTIONAL)

A mechanic where when and how you die can affect your next run, say getting stabbed to death means an extra fragment found when hurt, attacking may give a pill if you died to the members of the cult.

maybe repeatedly attacking the same enemy may yield a unique variation of the same fight.

Perhaps a new status effect or two.

These are my opinions, and it's alright if they are not integrated. Still a cool game, 9/10

(+1)

Thank you for your suggestions!