nope
MoodySwings0
Recent community posts
Some couple game concepts I feel could be implemented, because I like this little game:
(ENTIRELY OPTIONAL)
A mechanic where when and how you die can affect your next run, say getting stabbed to death means an extra fragment found when hurt, attacking may give a pill if you died to the members of the cult.
maybe repeatedly attacking the same enemy may yield a unique variation of the same fight.
Perhaps a new status effect or two.
These are my opinions, and it's alright if they are not integrated. Still a cool game, 9/10
Okay, so for my Itch.io review:
I'd say a 6.5/10
Gameplay runs pretty smooth, no major framerate drops, minus the cutscene camera seemingly freezing between transitions.
AI is alright... Barely serviceable. I've been able to "stealth" around someone by crouching by them...... WHILE they can clearly see me. I've only had that happen once, every other time they just slowly gain suspicion but if I can evade suspicion by sneaking in front of an AI, a little bit of yikes.
For the cumflating, I expected a little more with balls that size.
Pretty alright, but misses the mark a tad.
When will the game be fixed? I've been dealing with this issue for a few days now.
Assertion failed: !bInstancedStereoEnabled || (bInstancedMultiViewportEnabled || bMobileMultiViewFallback) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\StereoRenderUtils.cpp] [Line: 125]
If ISR is enabled, we need either multi-viewport (since we no longer support clip-distance method) or MMV fallback (which uses vertex layer).