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I found the font a bit difficult to read, but the movement was really fun. I would love to know how you did like the weird camera effect you had, because that was really cool

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Thx ,

I made it difficult to read intentionally as it was written by a serial killer.it think I did a bit too much btw I used cinemachine( an asset pack ) in unity and a bit of code to achieve that camera effect

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Nice! 

Is it okay with you if I ask a few more questions about it? There's some stuff here (specifically like the movement's fluidity, and the way in which the character was animated and kind of leaned in different directions when you moved and stuff, though namely the things I want to ask about are really just "how did you do this or that") that I'd love to hear a bit more about, as those are things I tend to struggle with making when it comes to programming (assuming it was all done programmatically)

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Yup sure I would love to do that, most of it was done by a single script (400 approx lines) and for the animations I tilted the character on the dir he was moving 

The movement was acceleration based and was highly inspired by what a youtuber named "taro dev" you can check his video you and I also used custom gravity 

If u want to know more about how I did it

Can msg me in comments or "_mr_Spirit_"

This is my discord handle 

Wht's urs ?

:D

You could copy taro dev's controller 

But I choose to get inspired by him and make my own

As it didn't support custom forces and I needed to add the jump pad to the game

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That's awesome, thank you so much for explaining. I think I understand a bit more than I previously did now, and I probably won't DM you, but if I do, my discord handle is the same as my handle here

That nice :)