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This is a really great start!

Things that I thought were really cool:

- I love a good mystery and this game succeeded in getting me really interested in where exactly this one is going.

- The opening scene especially does a great job of setting the atmosphere, and the girls' behavior was also uncomfortable/creepy in a way I think worked. Got kind of a Death Game/Knock Knock vibe from them.

- Art is solid and animation, both in scenes as well as animated dialogue sprites, is a level of effort you don't see in most furry VNs. Kudos.

- I love the little fade-ins for instructional text. It's a minor thing but it adds a feeling of "production value" to the game.

Things that I thought could be cooler:

- Actual choices for the protagonist. I know this is just a demo so maybe more is planned, but I personally find it a bit frustrating to play as a dumb protagonist. Obvious trap felt very obvious here and it was a bit annoying to have to watch the protag just go along with it. If that's not going to be optional maybe you can do more in the intro to set up that the protag is prone to impulsiveness or is bored enough with his job to take dumb risks that way his decisions are more in character?

- Use of the protagonist's name. We can set our own name for the protag, but I don't think that's ever actually used since the Renpy character name is still just "You". It would be an easy fix to change this to the character's name.

- Text colors for characters. It's pretty common to see characters in Renpy VNs get unique colors for their nametags, and I think this is helpful shorthand for differentiating between actors in dialogue.

- There's an audio issue where the music that plays during the sex scene doesn't appear to be affected by volume controls other than "mute all". I'm not sure if this somehow got assigned to "voice" instead of "music" or "effects" since that preference doesn't appear to be present.

- The "You" character tag disappears from several lines during the sex scene. Not a huge deal, wasn't hard to figure out what they were supposed to be, but consistency is good.

- A bit nitpicky, but some of the dialogue felt a bit awkwardly delivered, like it was roughly translated. Again, nothing where I couldn't figure out where you were going with it but there were a few "nobody talks like that" moments.

- Interesting that the description says this is the "first half" of the game. The demo wasn't very long, and there's certainly nothing wrong with quick, manageable projects, but it did feel like the mystery that was set up might take more than an hour or two to unravel and resolve. Kind of more of a neutral point I guess.

Overall, this was very fun and I'm really interested in seeing where this goes!

(+1)

First of all, thank you for the detailed review.

-Ok, now let's get to the "the things that could be cooler". The first two points are valid but since this is a thriller story and just the first part of the game, so I can't really reveal much about the choices I made as of yet. This includes the name of the player part as well.

-The text color for characters were unique for each of the characters but I changed them because I thought they were a bit distracting. I could definitely see to that.

-The lewd scene track. I was really expecting it to have some kind of issue for sure because I have two tracks playing at the same time in those scenes. There is the kitchen tone track that continues throughout the scene. I'll definitely review those codes now.

-the "nobody talks like that" lines. I reaaaallllly tried to not make the dialogues come off too cheesy or wordy. Can you give me some examples of what lines you found funny?

-the length of the game. Yes, the story happens in a span of just one night and I wanted to do a project that I can finish on time. So, I opted to write a "feature length film" sort of script. The next half of the game features some light puzzle solving levels and item collections as well + one final climactic sex scene.

Anyway, thank you again for your thorough review of the demo!

(+1)

Thanks for the detailed response! Definitely understand that this is just the demo and will withhold further comments on plot/character stuff until the full release. Like I said above, totally support manageably sized productions (they tend to work better than overly ambitious ones that die 10% into development) so looking forward to seeing how that plot unravels.

Regarding dialogue, like I said it's a bit nitpicky, so feel free to take this all with a grain of salt since it's a tougher one to adjust as well. I think "too wordy" might be more of what I was getting at than "too cheesy" though. There are some lines where I think you're maybe trying to put a bit too much into one sentence. 

Example 1: 

"We were coming back from a weekend party at the Vinnie Bar that's like at the other side of town but we frequent that place quite a lot."

could be revised to:

"We were coming home from a party at Vinnie's Bar. It's on the other side of town, but we go there all the time."

Example 2:

"May be one shouldn't be stupid enough to think that chasing some badger across the road in a dead night to take photos of it is ever a good idea."

could be revised to:

"Maybe he shouldn't have been stupid enough to chase that badger across the road in the middle of the night."

+/- 

"Those photos couldn't have been that important." (Depending on if the photos are relevant to the plot). 

Breaking those sentences up and removing an extraneous word or two makes the lines flow a bit more naturally and less rushed. Really not a huge deal, just something I noticed.

Great points. Duly noted. I have also fixed the issue with volume control for the music track during the lewd scenes. Thank you for the feedback!