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(+2)

I think you really got the sense of scale done well, it does feel like you're up against this looming giant of a monster.

The character felt a little hard to control, like I wasn't quite as agile as I wanted to be.

The moving platforms as the golem is walking is a great idea, but it did make me feel a little out of control.

Also I'd probably move the health bars to the top because they're the same width as the platforms and they can block your view of where you're standing.

But overall it was fun :)

thank you for the feedback I really appreciate it. I'm not sure where to  put the boss health bar as up can be awkward for the falling parts of the game. that's mostly why I added the adjustable camera.

I agree, I think it was great but those healthbars blocked me from seeing the platforms below. Feel a few times cuz I wasn' t sure where they was at.