Very cool game! Definitely some "a-ha!" moments when I figure out the puzzle. Very polished. I think it could use an undo feature maybe? There were a couple of times that I accidentally moved a block near the end of solving the puzzle and it felt bad that I had to restart the whole thing
Millie
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I really like this game! I think it does need a lot of polish and refinement, but the ideas, gameplay, and puzzles you've created are fantastic, and would make an amazing full game. I hope you continue to develop this further. The biggest thing I'd recommend is re-working the controls, it's incredibly hard to control where you fall and this made some levels superficially hard and frustrating
Super fun and addictive! Got to the point where my fireballs where as big as the screen and I was immortal so stopped there haha.
Controls get a little funky at high power levels and the differing movement speeds based on where you mouse is pointing took me a little bit to get used to, but overall the game is great :D
Thank you! I've not heard of Red Strings Club, so I'll look it up.
I'd have loved to add a bunch more story but I didn't wanna overscope for the jam, so just kept it simple.
You're also not the first person to say the minigame is too hard hahaha. I guess I got very good at it while testing and didn't realise the difficulty was too high :')
Thanks so much!! I think I should have made it a little easier overall :')
And yeah I really liked the music in your game! I'll definitely hit you up if I need some music for a game :)
I did have a team mate that did the art so I can't take any credit for that, but I did do the game design and programming and stuff all myself and so I'm pretty proud of what I accomplished!
What a great idea and execution :)
I loved the style, and the inclusion of things like the denderra light! And the descriptions on the tablets were also super well done. The one about the fool missing opportunities was a great realisation moment!
The pacing was great, introducing the game mechanics one by one and then combining them.
This is one of my favourites of the jam!
I did get stuck in sublevel 10 though with the wind. It pushed me up against a brick while I was in the air and I couldn't get down and had to restart, so I would list the reset button being backspace in the controls in the main menu, cause I only figured it out by pressing a bunch of keys
I played through half a dozen levels, and generally I enjoyed it :)
I really like the limited vision mechanic! It was a bit confusing because the mechanics weren't explained to me in game, like the blocks you use to hide in, or how to combine the artifacts. And the explosive artifact seems OP haha.
I also liked the level select map where you open up the routes.
Fun game :) didn't even come close to the dev time haha.
I agree with what other people have said about the movement, I think it needs to be snappier.
The art is really cool, I love the style. and the piano music is lovely! I'm not sure it fits the gameplay however.
I'd say all the individual pieces (the art, the music, the potions etc.) are all very well done, but feel a bit disjointed when put together.
But all in all great job! I enjoyed it
I think you really got the sense of scale done well, it does feel like you're up against this looming giant of a monster.
The character felt a little hard to control, like I wasn't quite as agile as I wanted to be.
The moving platforms as the golem is walking is a great idea, but it did make me feel a little out of control.
Also I'd probably move the health bars to the top because they're the same width as the platforms and they can block your view of where you're standing.
But overall it was fun :)
The style fFeels like a mixture between Rogue Legacy and Shovel Knight (which is great!). The moving around/jumping/gliding all feel fantastic, and I like the potion throwing mechanic. I think the timing for the potion jump needs to be adjusted because when I thought I needed to jump vs when I had to actually jump to get the maximum boost upwards were very different, but the idea is a good one.
Two other things are that it would be good to have a close range attack, because standing on top of hte enemy and throwing the potion upwards feels bad. and I would like to be able to throw a potion and jump at the same time!
That felt like lots of criticism haha but overall I think you've done a great job :)
The mechanics of this game are really great! It's really fun thinking about how and where I have to trasmute the different materials. I found it quite difficult but that's not a bad thing :)
A suggestion I have is maybe having the selection square follow you when you move so you don't have to reposition it from so far away