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Millie

63
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A member registered Nov 14, 2016 · View creator page →

Creator of

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Very cool game! Definitely some "a-ha!" moments when I figure out the puzzle. Very polished. I think it could use an undo feature maybe? There were a couple of times that I accidentally moved a block near the end of solving the puzzle and it felt bad that I had to restart the whole thing

I couldn't figure out the building component of the game. I was running  into the shadows to kill them but they weren't dropping any items, so I'm not sure if there was some other mechanic I needed to do to gather them. So all my runs ended after a couple of minutes

There was a "woah cool!" moment when I rotated the camera for the first time and realised it was 3d, not 2d, but then for the rest of the time the screen was just misaligned and that bugged me :') and I'm not sure the 3d enhanced the game though. I also couldn't figure out crafting at all haha

Cute game! I like the gameplay loop, but I think there needed to be more penalty for not finding shelter, and it would be cool if echolocation could ping things that were further away, caues I felt like I was just spamming it everywhere.

I really like this game! I think it does need a lot of polish and refinement, but the ideas, gameplay, and puzzles you've created are fantastic, and would make an amazing full game. I hope you continue to develop this further. The biggest thing I'd recommend is re-working the controls, it's incredibly hard to control where you fall and this made some levels superficially hard and frustrating

Very cool! An ambitious game to work on for a jam, but you pulled it off. The combat is solid, but could use with a couple more actions you could take each turn I reckon. The dice roll felt a little out of place, perhaps there's a better implementation of this feature. But the game was fun :)

This was really hard :') I couldn't make it up the jumping puzzle lol. I think you did a really great job at setting a spooky atmosphere, but the precision platforming aspect of the game felt at odds with that part of it.

This game is awesome. The level of polish and cohesiveness with the graphics is a real achievement, and the gameplay is well thought out and balanced. Runs perfectly for me too. It was awesome that you included such a great tutorial. This is a top 10 game for sure!

Wow thanks for all the great feedback and suggestions!

I actually never encountered that bug in testing, even when trying out a bunch of different combinations of conditions :') but I guess that's the nature of game jams huh

Super fun and addictive! Got to the point where my fireballs where as big as the screen and I was immortal so stopped there haha.

Controls get a little funky at high power levels and the differing movement speeds based on where you mouse is pointing took me a little bit to get used to, but overall the game is great :D

Thanks so much!!

Thank you! I've not heard of Red Strings Club, so I'll look it up.

I'd have loved to add a bunch more story but I didn't wanna overscope for the jam, so just kept it simple.

You're also not the first person to say the minigame is too hard hahaha. I guess I got very good at it while testing and didn't realise the difficulty was too high :')

You're not the first person to tell me the mixing was too hard hahaha. Thanks for playing :)

Thanks a bunch! Glad you enjoyed it :)

Thanks so much!! I think I should have made it a little easier overall :')

And yeah I really liked the music in your game! I'll definitely hit you up if I need some music for a game :)

I did have a team mate that did the art so I can't take any credit for that, but I did do the game design and programming and stuff all myself and so I'm pretty proud of what I accomplished!

Thanks for playing :D and for complementing the interpretation of the theme!

Yeah I agree with that, I think if I were to do it again I'd switch them around.

Thanks!! I just checked out your game and left a comment, it's awesome!

Very cool!! I love that we went for very similar themes/mechanics on paper, but our games turned out so different. The art style, character design, and writing are all on point. This game is a vibe

Thanks for playing! :)

By the way, this game needs to be played fullscreen, when it's in windowed mode it cuts off the sides and some parts become unbeatable because you don't know there's a wall there you can jump off

Vey solid precision platformer! Very fluid movement. Quite challenging, but not unfair. Got all 13 collectibles but it took me 1820 seconds :')
Reminds me a lot of Celeste!

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Yeah I think if I were to make this into a full game, the bartending would be something you do in between a different kind of gameplay (visual novel maybe?) so it didn't get too samey. But that definitely was out of scope for the jam haha. Thanks for the feedback :)

Thanks so much!

What a great idea and execution :)

I loved the style, and the inclusion of things like the denderra light! And the descriptions on the tablets were also super well done. The one about the fool missing opportunities was a great realisation moment!

The pacing was great, introducing the game mechanics one by one and then combining them.

This is one of my favourites of the jam!

I did get stuck in sublevel 10 though with the wind. It pushed me up against a brick while I was in the air and I couldn't get down and had to restart, so I would list the reset button being backspace in the controls in the main menu, cause I only figured it out by pressing a bunch of keys

I played through half a dozen levels, and generally I enjoyed it :)

I really like the limited vision mechanic! It was a bit confusing because the mechanics weren't explained to me in game, like the blocks you use to hide in, or how to combine the artifacts. And the explosive artifact seems OP haha.

I also liked the level select map where you open up the routes. 

Fun game :) didn't even come close to the dev time haha.

I agree with what other people have said about the movement, I think it needs to be snappier.

The art is really cool, I love the style. and the piano music is lovely! I'm not sure it fits the gameplay however.

I'd say all the individual pieces (the art, the music, the potions etc.) are all very well done, but feel a bit disjointed when put together.

But all in all great job! I enjoyed it

I think you really got the sense of scale done well, it does feel like you're up against this looming giant of a monster.

The character felt a little hard to control, like I wasn't quite as agile as I wanted to be.

The moving platforms as the golem is walking is a great idea, but it did make me feel a little out of control.

Also I'd probably move the health bars to the top because they're the same width as the platforms and they can block your view of where you're standing.

But overall it was fun :)

I got up to the level after the one with the battery and the string of copper blocks. I think maybe the difficulty could ramp up a little slower?

The style fFeels like a mixture between Rogue Legacy and Shovel Knight (which is great!). The moving around/jumping/gliding all feel fantastic, and I like the potion throwing mechanic. I think the timing for the potion jump needs to be adjusted because when I thought I needed to jump vs when I had to actually jump to get the maximum boost upwards were very different, but the idea is a good one. 

Two other things are that it would be good to have a close range attack, because standing on top of hte enemy and throwing the potion upwards feels bad. and I would like to be able to throw a potion and jump at the same time!

That felt like lots of criticism haha but overall I think you've done a great job :)

Yo this is awesome! The gameplay is very polished and fluid, and it's a great mix of platforming and puzzle solving. I'd have happily kept playing if there were more levels

The mechanics of this game are really great! It's really fun thinking about how and where I have to trasmute the different materials. I found it quite difficult but that's not a bad thing :)

A suggestion I have is maybe having the selection square follow you when you move so you don't have to reposition it from so far away

Thank you! Yeah without playtesting with other people it was hard to tell whether the clues we used were way too obvious or way too hard hahaha, but I'm glad you liked it enough to go for 22 nights :D

This game just oozes style! Awesome job! You should definitely develop this further :)

Very cool game! I love the idea of infecting people and turning them into monsters so you get more patients. The crafting was well done :)

Congrats on your first jam submission!

I thought the game was fun! The text was a little hard to read and it could perhaps use an intro level, but overall pretty good!

Really like the alternate dimension aspect :) it could use some more polish but there's lots of potential here!

Wonderful! Mechanics were intuitive and the gameplay was fun. I'd love to see you develop this further :)

Very cool! I love the art style, the UI is unique but clear, and it's very polished. It's super charming and fun to play. Having the ingredients move you towards different aspects was a great idea. I'd love to see this properly released :)

Really cool! I dig the art style :)