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Super interesting concept, you did well getting everything you got done in the timeframe. I have some of the same issues as others have posted. Some of the animations are too subtle, the character doesn't feel very controllable, the wall jump walls don't feel consistent on how they work (specially when they start becoming more horizontal), and my personal biggest issue is the incorporation of the theme is extremely vague and underdeveloped.  The feeling of movement while platforming is awesome though, and it was pretty fun overall!

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Hello thank you for playing and I'm glad you had fun! the walls are supposed to be inaccessible as they transition in angles.   as for the "theme" I used a few definitions for shadows: used to reference  to proximity(being close to the golem at all times), Ominous oppressiveness (threatening or foreshadowing evil or tragic developments.), or sadness and gloom(i added as much sadness and gloom to the environment and the music. I also added the teleport mechanic to make the game a bit easier while incorporating shadows into the lore of why your character cannot die. I sadly had to ask my music guy to rewrite the theme once to match as the original, though fantastic, was not gloomy. as for the alchemy, instead of focusing on the player doing combination or transformation I decided to go with a more remnants of someone else creation. the golem being front and center as both the boss and the level I felt had enough showcasing of this theme. there are other subtlety's of the themes.

Ah that makes more sense. Its not easy interpreting the theme in unique ways, I get it. But your unique gameplay loop really carries this game as well. I'd love to see a fully released version with more polish and story elements! If you have time, check out my platformer I entered in the jam we have similar atmospheres :)

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Will  do! I cant believe i missed playing it and reviewing it. fun fact i just got back from polishing a bit of the game broke so much more and now had to revert back. i think this was a lesson on it works well dont fix till after the jams done. i have the code now inplace to get the positions and everything for aligning the character to the wall just breaks on the arm because of the rotation. physics are hard.

Yah haha we also were worried about updating to the newest version of Godot and reposting today, after the original was mostly working. But we are hoping itll solve some of our WebGL error issues. Thanks again.

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hey so just a heads up updated my game and somehow dropped to the bottom of the list here. be careful if your updating.