Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The signaling server should not be pasted into godot but into vscode or  anything and the run it on a raspberry pi or anything, the project don't work without it.

This is my multiplayer tree.

I have used vs code in the past for unity development, but are you implying that the game I make must be set up with C# in mind? how do I connect the  scripts so that the multiplayer works? (does it matter what I name the vs code project or anything, or does the code just need to be somewhere?)

It's not C# its javascript, which vscode handles very well too ;) And the javascript just starts a server so just make it keep running and then run your cool project with the signaling code and the web rtc stuff and you'll get a multiplayer connection after a second or two.

Also make sure to put that node into your player and some code that spawns players when they join.