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(+1)

Great idea and an interesting mechanic with the cyclic phases. The music was good and the gameplay felt quite smooth.

I sometimes felt like it didn’t quite shoot where I was pointing, I think probably because the rotation speed on the turret was slower than I expected, or maybe I wasn’t getting enough visual cues about where I was aiming.

Thanks!

Yeah, I added a maximum rotation speed to the turret so that it smoothly rotates, with the idea that maybe rotation speed could be upgradable. Though I never got to that so perhaps it should have just snapped to the mouse.