really really neat, the RTS aficionado in me really dug the concept, especially how it blends macro-control with micro-control.
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Tri-Phase Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #16 | 3.536 | 3.619 |
Audio | #22 | 3.210 | 3.286 |
Overall | #23 | 3.326 | 3.405 |
Execution | #26 | 3.350 | 3.429 |
Graphics | #33 | 3.210 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
the concept is very creative and fun! i ran into some troubles because i kept buying stuff and didnt place it cuz i didnt know i had to.
Loved this, I made one or two bad decisions in my first run and couldn't get back on top of it. When I retried though I made it pretty far. Well done!
Great idea and an interesting mechanic with the cyclic phases. The music was good and the gameplay felt quite smooth.
I sometimes felt like it didn’t quite shoot where I was pointing, I think probably because the rotation speed on the turret was slower than I expected, or maybe I wasn’t getting enough visual cues about where I was aiming.
Pretty cool game, neat concept and executed well! Would definitely be nice to have a skip phase button (for the build phase at least).
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