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(+1)

That's a pretty cool idea. However the story mode currently has a little flaw, and that flaw is:
Not having enough levels.

And because player is paid after completing each level, having too many items can get a little problematic...

However, if I decided to make the infinite mode, I will 1000% do that!

I'm not sure what to do about the story. Currently it's short (30-50 min), but if I put some white space in between (levels that don't have dialogue or story progression), I feel like the game would get uninteresting.
What do you think?

(1 edit) (+1)

Erm, I mean you should always focus on quality over quantity. I mean I don't think having a little more levels is bad, nor do I think having a short game is bad. 

I guess if I had to pick, I would say just do what Buckshot Roulette did and focus on a nice short experience and having an endless mode. (Although I doubt people would really bother with a few levels)

EDIT: Also i'm not sure what kind of story you're making, but maybe this video could be helpful:

it's made my Masahiro Sakurai (yes the guy who made Kirby and smash bros.)

However much like he said, "You have the option to disregard these theories and do what feels right." I just thought you might want more help with your story.