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New version is out, v.08. Enjoy!

So i'm getting an error running v.08 by itself. Followed the update instructions but for some reason all the variables down at the bottom are completely defined twice in a row. Apologizes if i just did something wrong, but wasn't sure if its just me. Just deleted them all in my version

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Since something similar happened to me a moment ago and I confirmed the case in their discord;
Are you running basegame v.525 or have you any of the .525 bugfixes applies - it was confirmed that Aric's mod runs on base .525. and is incompatible with any of the bugfixes on its own.

Also; for updating mods you have to either reset the game to its original files first (reset function via mod menu - but be aware that that doesn't work with files formerly replaced by hand - or just a simple fresh installation/extraction of the game folder) - and it can't hurt to delete 'FileOrder.ini' in the mods folder as well as 'progressdata' & 'settings.ini' in ..user/appdata/roaming/strive.

Not sure what exactly is necessary, but as long as you start a new game, getting fresh versions of those files can't really hurt.

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This looks like one of the classic cases of Strive glitching on a mod installation. I would recommend (unless you’ve already got it fully fixed) just unzipping and creating a new game folder (with the Exe, not the app data) to be sure it hasn’t left any duplicated code in their that will mess you up later on. It should be pretty easy and take 1-3 minutes to fix that way and shouldn’t affect your saves or mods.

If you do that, then you do need to delete the FileOrder.ini from your mods folder just to be safe like he said

While I agree that a full re-install is likely the safe bet, FileOrder.ini is a records file for the GUI and mostly inconsequential.  Neither leaving it nor deleting it will have a positive or negative effect on the game.

It just ends up an taking extra reboot step to “disable” the mod then enable it as the game will still detect it as installed if it was active when the game was last booted.

You are welcome to look at modpanel.gd and try to find that mechanic; however, you are reading between the lines to find mechanics that don't exist.

"func show():" refreshes the mod list GUI, and uses loadorder to sort the mod line, determine which mods have pressed buttons, and get the order number shown beside the mod.

"func _on_applymods_pressed():" uses loadorder without any checks for "enabled" or "disabled".  The first thing it tries to do is erase all currently installed mods, so it doesn't care what is installed. Next, it iterates on loadorder to install mods one at a time.

Thus, removing the mod from the load order has a total functional result of forcing you to add it back to the load order.

Ok thanks. I kinda of figured that out myself once i fixed that and started getting other errors coming up and code duplicated in other spots. I think its because as someone else mentioned I was using the code fixes and didn't quite understand how horrible the mod system was in this game yet.