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(+2)

30 seconds is way too little, objective unclear, couldn't find a terminal, health and radiation bars could be labeled, concept art is way to good for this quality of a game. You guys could try to get some playtesters to try out your game. Family member, friends, etc. Even after I gave myself 10 minutes to find something, I couldn't and died of radiation.

(+1)

Oh I am sorry - but thanks for playing and trying. We ran out of time and were overscoped with this one. There is really no guidance on what to do except the text in the menu & the game is very hard ^^ 

You can interact with "F" and then use A/D for most devices like the computer to get a small time boost. The intended experience is to first learn the level and find all the devices and then to find the optimal route but again I agree - there is no guidance on where to go and what to interact with.

Eventually we want to push a small update to fix all these UX issues.

(+1)

Some suggestions:

  • The timer doesn't start until you've done one of the time boost things
  • More time, maybe one or two minutes (New players doesn't know the game in and out as you might)
  • Tutorial instead of the menu thing

I get it that you guys overscoped, and I'm sorry for being a little harsh in my first comment. The game looks great and I could maybe see what you were going for, and it definetly has potential with some more work. 

Good job though