In contrast to the previous, I actually like the use of all the original rpg maker assets for the items. I did feel overwhelmed at first and then got into it with each playthrough. I think this is good as a short game but if it were to move on to something bigger I would recommend more interactive type crafting menus than just text and learning new recipes as you progress. While I did like that all the assets were put to use 1) There is a script called Fixpixel which allows you to zoom in. Sometimes I had issues figuring out which plant was which and I think either bigger assets or the game being more zoomed in would help this. 2) If you gave this polish, have unique assets that don't look too similar. Good game! Had fun!
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Thank you for playing and for your feedback!
If I had more time, I definitely would like to have learned to make more custom menus as it is a big part of the gameplay.
Thanks for the tip on Fixpixel, I'll have to try that out afterwards.
I had originally intended to do fully customized sprites for each ingredient but the time it would take would have put other aspects of the game behind. Definitely something I want to change afterwards!
I'm glad you had fun with it :)