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Make sure to visit the game's page for controls and instructions!

Currently, the game has a few balancing issues, including the robots being too smart, and weapons attached to robots disappearing. The only way to get any realistic progress is to directly attack the robots with a sword. Even if you do this, there aren't enough resources to reach the end of the game. The promised gameplay that would have fit the theme isn't viable, but I know it's going to be in the future.

You already have a vision on things to improve about the game, I want to add a few more suggestions that haven't come up in the discussion:

  • The placement hologram should be a different color if you can't place something, currently it's unclear whether you're looking at the ground the correct way.
  • When placing onto a bot you probably shouldn't be able to place things on a buzz saw, as it just breaks immediately.
  • You'll have to decide whether you want more focus on the player fighting robots with new held items, or on placing scrap to kill them in clever ways. If you choose the latter, please consider increasing the player's speed because moving scrap around to create contraptions is a major drag right now. Before I figured out you can fight with held items, I even thought that this would be a better game if there were no physical player (free camera, more like a classic TD). You can also consider that.
  • Of course, some indication of the damage % of a (placed) scrap piece would be nice, such as a cracking texture.
  • The enemy objective, i.e. the ship, is totally defenseless, which is kind of unfun. If a single enemy slips through, you are forced to take care of it. Most games tackle this in some way: TD's usually subtract health and remove the enemy. MOBAs have permanent defense mechanisms on or around the objective that kill enemies. You could add something like a laser on to the ship that targets anything actively damaging it.
  • I hope you'll add some basic sound effects, and perhaps some background music. I had to put on some music myself to not go crazy from the silence, as I spent quite some time trying to figure out this game.

I really like the aesthetics of the game. I love that you created a fully animated robot from scratch. In terms of visuals and programming this game is super impressive for a 2 day jam. I'm glad you're going to keep working on it, I'd love to play an updated version!

Wow! Thanks so much for the in depth feedback, and thanks for the compliment!

As you have noticed, gameplay wise, the game is still a bit lacking. I was working on adding more weapons, such as nailguns, propane tanks (flame throwers) and a rotor so you can make kinetic weapons. But I had to scrap that because I ran out of time :(

I am going to pick up development with a friend, looking forward to what it might become.