I think this is better than jump king :). Honestly, the best level design i have seen in any of the jams I participated.
But here is a few things you must do to make the game not feel unfair(hard doesn't mean unfair). AD button should have a buffer timing(if you don't know what it is look it up), also there should be a coyote jump or the boxcast for the ground should be a little wider. You should definitely remove that timer, it is impossible for a normal player to finish it in that time frame. I have tried for 3 times(30 minutes) and I was able to reach the level after the moving spikewalls and the level with a lot of platforms on the air.
I don't think anyone would be able to finish this since it is a jam, but if it was on steam, this would be a great addition to the rage games(as i said i think it is better than jump king).
I would like to see polymars suffer, so I am definitely giving full ratings for this. Amazing work!
Viewing post in Firewall Meltdown jam comments
Thanks! Really appreciate the kind words and the feedback!
We were already discussing on implementing buffer timings(for A,D and SHIFT) so it will definetly be implemented in the future, coyote jump we felt it would be unnecessary as time slows down when you are jumping. The timer is definetly controversial lol, i wonder how many people would be on the leaderboard if time didnt run out. Will definetly remove it later