Good game
Play game
Firewall Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #40 | 3.019 | 3.019 |
Aesthetics | #47 | 3.225 | 3.225 |
Gameplay | #51 | 3.025 | 3.025 |
Theme | #52 | 3.025 | 3.025 |
Sound | #59 | 2.800 | 2.800 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Definitely felt like a rage game at times with the unconventional controls and how far you could fall if you made a mistake. I couldn't clear it because of the timer. Love the art and music though!
Really fun and interesting game, the movement was super unique and fun to use, got a bit frustrating at times as I found myself trying to instantly put out the fire when I landed on a small platform, just to have it not turn off and for me to fall off. I don't think its a design flaw, just something I'd need to get used to as a player. Outstanding visuals, great level design and amazing mechanics!
Really unique movement mechanics that integrate the theme very well! The jump controls are a really unique idea but I seem to lack the skill to use them consistently. Might be too hard for me, but I enjoyed it. Solid entry!
I think this is better than jump king :). Honestly, the best level design i have seen in any of the jams I participated.
But here is a few things you must do to make the game not feel unfair(hard doesn't mean unfair). AD button should have a buffer timing(if you don't know what it is look it up), also there should be a coyote jump or the boxcast for the ground should be a little wider. You should definitely remove that timer, it is impossible for a normal player to finish it in that time frame. I have tried for 3 times(30 minutes) and I was able to reach the level after the moving spikewalls and the level with a lot of platforms on the air.
I don't think anyone would be able to finish this since it is a jam, but if it was on steam, this would be a great addition to the rage games(as i said i think it is better than jump king).
I would like to see polymars suffer, so I am definitely giving full ratings for this. Amazing work!
Thanks! Really appreciate the kind words and the feedback!
We were already discussing on implementing buffer timings(for A,D and SHIFT) so it will definetly be implemented in the future, coyote jump we felt it would be unnecessary as time slows down when you are jumping. The timer is definetly controversial lol, i wonder how many people would be on the leaderboard if time didnt run out. Will definetly remove it later
Both the music and the graphics are great! I like that the game slowed down when you choose jump direction. One suggestion is that the mouse can be anywhere on the screen when choosing trajectory. Either way, it's fun that you can bounce on walls. The game might be difficult, but the controls are excellent. Great job!
Oh man having to click the player to jump even when they go off screen can be so difficult in the window, I would really make it so that you can click anywhere on screen, I beat the game with 7 seconds left and the experience made me actually shake from trying to focus so hard.
Really cool game!
Smoetimes I cant jump don't know why.
Good concept and art!
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