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(+1)

Heyo! I appreciate the feedback and will reply to each point below:

1) This is probably a scaling issue. If you alt + enter it should fit to your screen so you can see everything. I built the game around a 1280 x 720 resolution, so that aspect ratio is the best to play around. I need to fix the scaling for other resolutions but that's kinda low on the priority list. If you are full screen and still have an issue, please let me know with screenshots/examples so I can look further into it!

2) Yeah, I just dropped in a save system and didn't really expand upon it. I'm going to rework it before 1.0

3) Stats will be coming in the next build.

4) I've been thinking about doing some sort of gallery, I'll add it to the list for sure.

5, 7, & 8) There won't really be a "narrative" aside from you work at a strip club for pregnant women. Adding side interactions with the other girls is on my list so they'll have little story lines with a capstone event but nothing too in depth. I'm not planning on this being some big RPG or anything like that, just an arcadey game where big number gets big belly art lol.

6) I'm not swapping engines, that'd require me to rebuild everything and learn a new language. While more platforms would be neat, I don't want to learn a new engine/language. Renpy is great for VNs and at the moment The Matriarch would fit that category but using Unity allows me to make more interactive systems and minigames in the future. Yeah, that whole financing fiasco was annoying, I toyed with other engines, but I like the way Unity is set up. The controversy was based around monetization though which is something the players will never have to deal with, and we are nowhere near the limit for when I'll have to start paying for licenses so no harm there.

9) Character customization has been brought up a few times and it's just not feasible. The amount of renders I have to do for one size is already like 70 or something, adding customization would make that number skyrocket. This was really due to a lack of planning on my part and I'll 100% take it into account on my next project.

10) The player isn't really referred to yet in any text, but I'll probably add player names in when I get to the interactions part.

Like I mentioned above, Ren'Py is a GREAT engine, just not for me or this project. At the end of the day this is a passion project I'm doing by myself in my free time for free (although I REALLY appreciate all the people who have bought it, your support means the world). I can't really justify the amount of work an entire engine swap or major system reworks would bring.