Some fun ideas. Good start for alpha build.
Combat definitely needs a retooling: both enemy difficulty balance and interface.
Would also remove the notification of "allies have unspent points". Shows up way too often
Perhaps disabling the unspent skill points could be a future gameplay setting. I've had other players say they found it a useful reminder as even the flashing arrows over the portraits can be easy to miss.
As for combat, can you provide any more detailed feedback on what you mean? The combat system will definitely evolve over time--delaying turns will be in the 0.2 release, for example.
When setting up initial formations, it would be useful to display the turn order. This will aid in better formations. The turn order does not show up until combat has already commenced.
I also find enemies have a little too much evasion, even if you are overleveled, they still manage to avoid half of the attacks.