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(1 edit)

The long distance funnel became much better in the new version than old version!

  • Old: Fixed length. New: Variable length.
  • Old: Has volume that blocks items and creatures. New: Only the input and output part have volume, but the middle part does not block items or creatures.
  • Old: Cannot cross over others. New: Cross over other long distance funnels, and even other structures, which makes the factory less "planar" in the design.

Combining those, sometimes one long distance funnel might be even better than (2 normal funnel + several belt) when it transfer items between containers.

But long distance funnel might have a bug:

When placing it, the output part has volume check (it should not overlay with other volumed structures), but the input part does not. You can put the input part inside a container, and the long distance funnel will take an item out to the output. (Placing the input part right connecting to the container can also transfer the item out, but here is a possibility to overlay the input part and the container.)

Is it a supposed feature to do so? Or really a bug?

I'm happy that the new long funnel has made things easier. The stuff about not checking collisions on the input is a bug. It shouldn't be a very difficult thing to fix, and I don't remember why I didn't make it check collisions on both ends to begin with. I could look into fixing it.

And a small problem: when I try to put a long funnel, its output point follow the mouse cursor. When everything is zooming in, I cannot see the input point; if zooming out, input point is visible but everything is small and I cannot set things precisely.

This thing also apply on belts, but not so severe.

Yeah that is an issue with the way that the placer works. If it was the input that followed the mouse, there would still be the same issue. I could have made it so that you can switch between the input following the mouse and the output following the mouse, which would help with this issue.