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Omg, how much progress!
It was a while since I played the game and before I could do it I also accidentally started the first version (from the itch.io client), and now that I have tried 0.9.1 ... I am speechless.
There is still a lot of work to do, for example the possibility of mutating the audio, I almost became deaf.
But I owe you my warmest congratulations for the enormous improvements you have made to the project.

Starting from the most immediate as the UI, which you managed to create in the same style of the game, perhaps too simple but sufficient for this type of game (don't know, instead of the words some icon?)
The new enemy is now more within the reach of the player's attacks but still remains a killer with his lasers, although it is a pity that there is never more than one.
But most of all the biggest improvement is the rebound when you kill an enemy, the first time I discovered it was amazing. Since then I have continued to try to take more than one enemy at a time, risking more than once to die. But it was still fantastic.

A somewhat more elaborate menu and maybe a few more backgrounds would be nice additions, but I still think the game is really well done.

Congratulations and thank you for sharing it.

Dar Vacui

Thanks a lot dude, glad you liked what you tried and felt like it was an improvement to the jam build ^^ 

I decided to put updates on the web build only at the moment so that people could have an easier time trying out the game regardless of their OS and don't have to download a new build everytime while it's not finnished.

Definitively, there is still a lot to do, i'm really sorry about what you experienced with the audio obviously didn't want to have everything blasting loudly :(
when i implemented the SE and all from post jam onwards, i balanced almost everything at -8db to not have it too loud and could only trust the results on my end, but i guess balance still wasn't right afterall, i'll rebalance everything lower and also look into adding a mute feature.

Regarding the UI I made it as clean as i could for now but can still be considered placeholder, like i mentioned in the jam i'm fairly new to coding, so i'm spending more time on this aspect at the moment and i'll try to have a bit of visual changes later once i get tha game a bit more feature complete under the hood, but i'm noting your suggestions for sure, really like the idea of having icons wherever possible, this would definitively have the UI less cluttered :)

The laser enemy i'll try to rework a bit, i made him have a bit lower spawnrate for balance but yeah you're right having only one at a time may feel a bit low.

A more elaborate menu system is planned but i have other stuff in the pipeline before i can get to those XD 

Noted, i'll definitively try to have background variation to spice up the visuals, i'll probably try just a color change as placeholder at first since i want to have everything  code wise be done before i can rework the visuals.

Thanks again Dar Vacui for your honest feedback and for trying out my game :D