Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice that you had a tutorial well done.

Was a bit unclear that the jump pads would bounce you different heights.

What's up with the 3 guys on the platform by themselves with a jump pad on the 5th or so level? I thought this would be like a secret or something but tried a handful of times to jump off of it and just died every time.

Wish I knew how many kills I needed at beginning of level

Adding barrels was a nice touch and felt satisfying to do.

overall, the level design was pretty solid and felt pretty good!

Got a 782 time at the end.

Generally was a fun concept. I did find it frustrating on occasion when I was standing right next to an enemy and lost all of my heat and just had to make a big circle loop to build up speed and be able to kill them.

The movement was a double edged sword for me. I was really happy to have so much air control, but felt like the movement was so quick that it caused me to just fly past platforms pretty often before I could even have a chance to react.

Would love a 2nd chance mechanic or something where you get like a double jump that has a long cooldown or something.

Enemy lasers felt a bit RNG and would sometimes kill me on the way to kill them.

Cute music! Never got on my nerves.

Thanks for the feedback! A lot of these issues were because I didn't play test during the jam, after I had someone playtest the game after the jam period most of all the points you brought up here were expressed by my playtester. It was a very painful watch. I'm working on another build with more forgiving level design and better movement! Again thank you for the feedback!