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Heat RUNNER!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.227 | 3.227 |
Sound | #30 | 3.045 | 3.045 |
Theme | #31 | 3.227 | 3.227 |
Overall | #38 | 3.057 | 3.057 |
Aesthetics | #111 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the game but the enemies felt more like collectibles than enemies, I like the idea of needing to overheat to kill the enemies. Make sure to rate my game too! :)
nice work pro dont forget to rate mine https://echo1px.itch.io/kakkak-kaaaak
Nice that you had a tutorial well done.
Was a bit unclear that the jump pads would bounce you different heights.
What's up with the 3 guys on the platform by themselves with a jump pad on the 5th or so level? I thought this would be like a secret or something but tried a handful of times to jump off of it and just died every time.
Wish I knew how many kills I needed at beginning of level
Adding barrels was a nice touch and felt satisfying to do.
overall, the level design was pretty solid and felt pretty good!
Got a 782 time at the end.
Generally was a fun concept. I did find it frustrating on occasion when I was standing right next to an enemy and lost all of my heat and just had to make a big circle loop to build up speed and be able to kill them.
The movement was a double edged sword for me. I was really happy to have so much air control, but felt like the movement was so quick that it caused me to just fly past platforms pretty often before I could even have a chance to react.
Would love a 2nd chance mechanic or something where you get like a double jump that has a long cooldown or something.
Enemy lasers felt a bit RNG and would sometimes kill me on the way to kill them.
Cute music! Never got on my nerves.
Thanks for the feedback! A lot of these issues were because I didn't play test during the jam, after I had someone playtest the game after the jam period most of all the points you brought up here were expressed by my playtester. It was a very painful watch. I'm working on another build with more forgiving level design and better movement! Again thank you for the feedback!
not bad
Actually really fun to build up speed and then run trough enemies. Cool game! Good job!
Fun! Good level design!
the movement feels very smooth. I liked it!
A good game, although the character did feel quite hard to control when flying overheated but maybe that's just my lack of skill :P
I beat it in around 292 seconds! There we go, now I'm forever at the top of the leaderboard that is this comment section. If I had to give criticism, I'd say the enemy bullet patterns felt a bit inconsistent, so it was hard to recreate a route with the enemies always behaving differently. But the character was fun to control so that carried it.
Thanks for the feedback! I gave the enemies storm trooper aim so the enemies don't kill you all the time, but I guess that it made it a little RNG.
its a bit of a challenging one nicely done frustrating at my own lack of skill though haha