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A jam submission

Heat RUNNER!!!View game page

Speedrunning game where you heat up to destory enemies
Submitted by MOOOKS (@MOOOKS9) — 6 hours, 40 minutes before the deadline
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Heat RUNNER!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#283.2273.227
Sound#303.0453.045
Theme#313.2273.227
Overall#383.0573.057
Aesthetics#1112.7272.727

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/MOOOKS9/status/1818031713597145110

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Comments

Submitted

I liked the game but the enemies felt more like collectibles than enemies, I like the idea of needing to overheat to kill the enemies. Make sure to rate my game too! :)

Submitted

nice work pro dont forget to rate mine https://echo1px.itch.io/kakkak-kaaaak

Submitted(+1)

Nice that you had a tutorial well done.

Was a bit unclear that the jump pads would bounce you different heights.

What's up with the 3 guys on the platform by themselves with a jump pad on the 5th or so level? I thought this would be like a secret or something but tried a handful of times to jump off of it and just died every time.

Wish I knew how many kills I needed at beginning of level

Adding barrels was a nice touch and felt satisfying to do.

overall, the level design was pretty solid and felt pretty good!

Got a 782 time at the end.

Generally was a fun concept. I did find it frustrating on occasion when I was standing right next to an enemy and lost all of my heat and just had to make a big circle loop to build up speed and be able to kill them.

The movement was a double edged sword for me. I was really happy to have so much air control, but felt like the movement was so quick that it caused me to just fly past platforms pretty often before I could even have a chance to react.

Would love a 2nd chance mechanic or something where you get like a double jump that has a long cooldown or something.

Enemy lasers felt a bit RNG and would sometimes kill me on the way to kill them.

Cute music! Never got on my nerves.

Developer

Thanks for the feedback! A lot of these issues were because I didn't play test during the jam, after I had someone playtest the game after the jam period most of all the points you brought up here were expressed by my playtester. It was a very painful watch. I'm working on another build with more forgiving level design and better movement! Again thank you for the feedback!

Submitted

not bad

Submitted(+1)

Actually really fun to build up speed and then run trough enemies. Cool game! Good job!

Submitted(+1)

Fun! Good level design!

Submitted(+1)

the movement feels very smooth. I liked it!

Submitted(+1)

A good game, although the character did feel quite hard to control when flying overheated but maybe that's just my lack of skill :P

Submitted(+1)

I beat it in around 292 seconds! There we go, now I'm forever at the top of the leaderboard that is this comment section. If I had to give criticism, I'd say the enemy bullet patterns felt a bit inconsistent, so it was hard to recreate a route with the enemies always behaving differently. But the character was fun to control so that carried it.

Developer

Thanks for the feedback! I gave the enemies storm trooper aim so the enemies don't kill you all the time, but I guess that it made it a little RNG.

Submitted(+1)

its a bit of a challenging one nicely done frustrating at my own lack of skill though haha