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(+1)

Very colorful, though the "lighting" dulls the vibrant colors it could have.

Additionally, a bit of feedback of the colors going from the shadow into the pot would have made things a lot clearer as the numbers going up visually did not match what i thought i was doing(it does, but i initially did not make the connection).

I like the concept of having the defend the hag, would have liked to see collecting colors (or doing well in general) would have her change/do something.

The idea to make the colorful friendly looking creatures the enemy is quite fun.

Nice job.

(1 edit)

Yo!

Thanks so much for giving our game a try and shooting us some feedback. Def agree with the color needing a bit more love. Hoping with the next update to look into a way to get all those colors popping in tandem with the light (versus looking dull). Could only figure out how to get a couple things glowing due to performance issues with web.

We'll also get some sort of indication for transferring color to the pot. Def a bit muted. Like the idea of the witch doing something as well! We'll look into it and brainstorm something for the next push.

Again, thanks for giving our game a try!

- S. "Essay"

(+1)

hey I tried you game too! I think you dont need to use "real lighting" to let something glow. using just more vibrant colors+ like a "halo"which is actually just a round sprite behind it would work too i think

(1 edit)

Oooooo, I'll have to try that! Def want enemies and all the other bits to have some glow as well. Thanks for the tip!

- S. "Essay"