Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)


Nice work, I need to play some more but initial thoughts are

+ Movement is good,
+ Shooting and the UI is self explanatory
+ Progression pace is good

- Hard to see the platforms
- despite a lot of health re gen perks dying is very easy
- sound effects on the shooting can stack and get on the loud side

Bugs
I noticed I would often get gifted a triple jump without needing to unlock it.

I'll play more later, but yeah. well done!


 

(+1)

Thank you so much for your detailed feedback! We're glad to hear that you enjoyed it.

Regarding the issues you mentioned:

  • Visibility of Platforms: We agree, it's challenging to see the platforms. We had to rework the level and should have made some brighter and larger platforms, but we ran out of time.
  • Difficulty and Health Regen: Dying is quite easy, but constantly moving, especially in the air, helps avoid getting swarmed by enemies. Take advantage of the endlessness of the level to get around enemies or below, to get back near the crystal you have to break. You'll definatly need some upgrades to break it though.
  • Sound Effects: The sound effects were literally completed 1 hour before the deadline, so we didn't manage to adjust the volume properly on all. We'll definitely work on this.

As for the bug you mentioned about the triple jump being gifted without unlocking it,  it is interesting cause it never happened to us on tests but we'll investigate it.

Thanks again for playing and sharing your thoughts!

The TrustTheProcess Team