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AlexanDevTheGame

66
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A member registered Jul 24, 2022 · View creator page →

Creator of

Recent community posts

Nice Game!

Nice level design for the mechanics.
Amazing menu music. Finished the game and just chilling in the menu listening

Nice! Reached 14064

for some reason i lost the x3 ice cream after the next powerup :'( and my shield didn't work, lost instantly.

A simple roll animation on the ball would greatly improve immersion.

Fun game

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Very fun and nice idea!  Also loved the puzzles, especially those you have to cooperate to light the lamps

Very nice and relaxing cozy little game. GJ!

Very nice game idea! I liked the escape the vortex effect

Yes there are bugs when replaying. We didn't manage to patch it in time but we ll  patch it right after

Well done really cool looking and fun game!!

GJ! very calm game. I would say some sound effects on buttons and catching fish would make a big difference.

Keep it up

Very nice game! Confusing at first but got the hang of it. 

GJ!

Take what you've learned and improve. Also consider joining a team in other jams to connect and learn from others as well.

Don't worry about not making it during the jam. Everyone starts like this. Learn and improve. 

GJ keep improving!

Nice little game, keep improving and making more!

Nice effort  keep improving

Nice effor keep improving

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Very nice rhythm game! Fun and challenging. With some more intresting graphics instead of the waves and boat it could be a nice game to release.

GJ

I enjoyed it very much and it was a good challenge. Fits the theme well. I beat all levels but drowned a few villagers.

GJ

Lovely game

I loved the idea that you could walk on the ship as it moves and i think this mechanic has more potential if you want to continue on this game.

i played it till i got all upgrades and it was quite nice.

The game was very good for the time available! 

Having said that, here are some issues i found that i only mention in case you continue this game and not trying to be rude:

  • The waves or sea effect got me quite dizzy in combination with the ship turning.
  • The creates could be different for each material so you search for what you need and it is not rng
  • The cannonballs rotated along with the ship making some fun curveballs but not sure if you would want that
  • Enemy ships could spawn and move out of the borders
  • The 7th and 8th cannons ui was too low and out of the window and couldn't click (i m on 1920x1080

GJ however and as i said i would love to see the walking on the ship mechanic used in more ways

Lovely game

I loved the idea that you could walk on the ship as it moves and i think this mechanic has more potential if you want to continue on this game.

i played it till i got all upgrades and it was quite nice.

The game was very good for the time available! 

Having said that, here are some issues i found that i only mention in case you continue this game and not trying to be rude:

  • The waves or sea effect got me quite dizzy in combination with the ship turning.
  • The creates could be different for each material so you search for what you need and it is not rng
  • The cannonballs rotated along with the ship making some fun curveballs but not sure if you would want that
  • Enemy ships could spawn and move out of the borders
  • The 7th and 8th cannons ui was too low and out of the window and couldn't click (i m on 1920x1080

GJ however and as i said i would love to see the walking on the ship mechanic used in more ways

Great game! easy to understand, realy hard to master!

Nice game! I had some issues with the mouse activating and couldn't aim, and the turrets seemed to not do damage.

good work for 7 days. shooting mechanic was very nice and smooth

Very nice game idea and implementation. Only the difficulty scaling is an issue (gets hard fast). Other than that great Job overall!

Realy great idea and nice flight controls! It looks very promissing, with an intresting story this can go far! keep at it, i'd love to see more!

Realy nice and smooth game! Nice graphics and music. I wish it supported keyboard mouse too.

GJ!

Nice graphics and music! The story also, just the typewriting was a bit slow for me

GJ

Very Intresting! There is more than meets the eye! Secrets were awesome!

I just think that it is very easy to miss for many people and didn't know when it was going to continue the story or if we had to collect more coins again.

Nice idea for a remake! i enjoyed it and reached around 4000 score

Some thing you may consider in the future:

  1. Progression: i think at around 2600 in the first part it is too fast to play, i don't think anyone could get more than 3k ever.
  2. Namings: it was wierd playing the second part after "game over". also lossing "bullets" when getting hit.
  3. Design: having the dino be a little more to the right and not on the edge will make it feel a lot better.
  4. In game music: maybe add something ambient
  5. controls: may want to add ducking and on jumping have it small jump with tapping and higher jump with holding the key.

It was really nice however and GJ!

Really nice idea and music. I liked it a lot. My only suggestions is that sometimes monsters where on top each other and i couldn't feed the one i wanted, and maybe reduce the tutorial text to only the not intuative things or add images.

GJ!

Very nice idea, Great animations and SFX!

The controls are a bit too hard and the fact the skills are changing each round make it so hard to master.

Gj!

Thanks for playing!

Great game! A bit hard to grasp at the beggining but quickly found a strategy  an "won" on my first try. Pretty sure i can skip all days to eternity and not lose with this build. Maybe storms scaling in strength would add challenge and an arrow to show where their next move will be to increase player strategizing. GJ overall!

Thank you for playing! There is a locked camera mode in the settings but we didn't have time to change the controller to like you said. i absolutely agree it is hard to move around and will add that controller in a later version

It is fully understandable and i don't write these reviews to diminish the game! It was very well done and most importantly COMPLETED! Even without the ending at wave 5 the core game loop was done so GJ.

Hey! What an amazing mini story that everyone can relate! Here is my review:

  1. Game Design:
    1.  Nice mini games and design of the game progression
  2. Fun: 
    1. The funniest "s*!t" i have ever seen XD!!!!
  3. Innovation: 
    1. Amazing!
  4. Theme:
    1.  Very interesting!      
  5. Graphics: 
    1. Nice. Just a note that the camera photos don't match the rest of the style. (understandable if it is due to time)
  6. Audio:
    1.  Really great choices of music!!

GJ Overall! I Enjoyed it! Keep it up!

Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:

  1. Game Design:
    1.  GJ overall, i would just point that some dinosaurs stay close and eat tourists.  Even when i was just chasing tourists and didn't gather anything i got down to 6. I feel like it should be even very slightly possible to save everyone.
    2. also a minimap, arrow, or warning when a tourist leaves should exist cause you can't see them all the time to gather the supplies.
  2. Fun: 
    1. This is a bad criteria cause fun depends on who you target.  What i found fun was the voice in the start, the whistling to get tourists back.
  3. Innovation: 
    1. Has similarities with other games but i found it refreshing! Gj
  4. Theme:
    1.  I feel like it misses the storm part. Maybe if the environment lighting changed as you get close. to the meteors and even small meteors fall.   
  5. Graphics: 
    1. Very good, I loved the Dome effect.
  6. Audio:
    1.  Nice. Could have more sfx like meteors, running, dinosaurs eating and a background music.

Extra: make intro skippable to replay.

GJ Overall! I Enjoyed it! Keep it up!

Hey! Congrats on submitting, this is amazing for your first game! Here is my review:

  1. Game Design:
    1.   Loved: Great weapon system, spawning circle indicators, upgrade system etc.
    2.  It's hard to know when melee enemies hit you and how much.
  2. Fun: 
    1. Very enjoyable.
  3. Innovation: 
    1. Classic game but very good implementation! Gj
  4. Theme:
    1.  Nicely fitted, only thing is that the blank upgrade screen cuts immersion with the battle. It is the calm part but would feel more like it if you could stay in the arena.
  5. Graphics: 
    1. Nice cartoony cute art. GJ
  6. Audio:
    1.  Great! Like the fast paced tempo fight.

Bugs, (eg. dagger didn't hit many times) etc you probably know and they are understandable for a gamejam

GJ! Keep it up!

Thanks a lot for your feedback. We have the replay bug and performance issues due to the tight deadline yes. 

We also have 3 camera views you can toggle (fixed, follow, center rotate) but yes we plan to have strafe for the controller too in the future.

Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:

  1. Game Design:
    1.  Consider your feedback loop. There should be some feedback to understand what is going on and if i do something good or bad. eg. i didn't know where i was supposed to push the clouds, I didn't know how much close  to losing or winning i was. For winning i got it only after winning.
  2. Fun: 
    1. This is a bad criteria cause fun depends on who you target.  What i found fun was pushing  a bunch of lined up clouds all at once.
  3. Innovation: 
    1. Don't know other games that push the clouds to get rid of the storm! Gj
  4. Theme:
    1.  Not much to say. It has a storm, and some calm in the very beginning. 
  5. Graphics: 
    1. Pretty good pixel art. GJ
  6. Audio:
    1.  Nice. Could have more depth like storm sounds slowly get closer/louder as you get close to losing.

GJ! Keep it up!

Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:

  1. Game Design:
    1.  I like the exploration part to find the chests though by wave 3 i had found everything and just waited for the storms 4-5.
    2. The enemies were too easy. It's ok to have easy enemies in wave 1 to get the idea but the scaling not enough especially with the powerups from the chests. Moreover there are so many hearts around but barely needed a couple.
    3. I think there should be only running by default cause slow walking didn't have a purpose (like needing small adjustments). It was just a key i had to press during the whole game.
    4.  I also liked the labyrinth design. just maybe make it more expanded so you don't see all other paths when trying one
  2. Fun: 
    1. This is a bad criteria cause fun depends on who you target. However what i found fun was the exploration part.
  3. Innovation: 
    1. Not much to say really, it is a common concept but that doesn't mean you shouldn't make it for a jam to learn and evolve! Gj
  4. Theme:
    1. Fits nice with the switch between fight and explore. I would like it more intense in the storm part (consider sfx, vfx, difficulty)
  5. Graphics: 
    1. Nice use of assets, and fine character to match them. Gj
  6. Audio:
    1.  Nicely implemented. (tip for improvement: sfx for walking on grass, wood etc really immerse you in the game, also monster death sounds)


GJ! Keep it up!

Thanks a lot for playing! I 'll let you know when we fix the bugs after the jam to fully enjoy the mayhem!