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A jam submission

Steamworks RedemptionView game page

A 2.5D steampunk adventure. Fight tormented shadow souls in a hauntingly beautiful dreamscape.
Submitted by AlexanDevTheGame, Devialogs (@Devialogs), Geros91, Goldenkirby21, Yutami (@ArtbyYutami) — 18 minutes, 15 seconds before the deadline
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Steamworks Redemption's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2334.0004.000
Artistic Style#3284.5004.500
Cleverness#6783.5003.500
Playability#7193.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Your game communicates its theme clearly and has some very nice effects. It shows an interesting take on the theme and I couldn't find any significant bugs while playing. The music also matches well with the game and isn't too intrusive. My biggest criticism is that the seems to have too much effort put into nicities and polish such as in the background where it could have been better used in expanding the gameplay and balancing. Strengths: - Sound design - VFX Weaknesses: - Movement is clunky - Balancing - Depth of gameplay
  • Themed itch page is great. Your GDD is very clear and on point - I especially loved the level of detail and research that went into the target audience section, and how you thought about applying the theme to different aspects of the game (e.g. how that led to art decisions). Suggested improvement: Provide a way to easily skip the text at the start of the game, if someone doesn't want to read it (or has read it previously). The tips on the death screen are a great idea. The player just died, but you're giving them the tools to potentially learn and improve for their next run. Animated light on the menu is a nice touch. I like games that do that and have interactive things when you're not actually playing yet. Text font is a bit difficult to read in some UI elements. Suggest that if you want to stick with that style, that you instead increase the font size a little and focus on contrast so it stands out more against the background. Overall, fantastic game. Good luck!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Steamworks Redemption is a captivating 2.5D set in a dark, steampunk-inspired dreamscape. You play as Dr Alchemist, an alchemist with the unique ability to enter the dreams of those plagued by psychological traumas such as anxiety and fear. Armed with your alchemical powers, you must traverse these haunting dream worlds, confront shadowy creatures, find and break the Pillar of the dream to purge the shadows and transform a traumatizing nightmare into a peacfull dream.
AD - movement
Lshift - dash
Space - Jump
LClick - Primary attack
RClick - Secondary attack
Mouse - Aim
Unfortunatly we had the 2D artist leave in the middle of the jam and changed the 2d style from pixelart to hand drawn.

Extra Notes
Hope you Enjoy! The vission was much bigger with more Psychological trauma themed levels. In this prototype the protagonist faces his own shadow traumas in this anxiety themed level.

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Comments

Submitted(+2)

Platformer X vampire survivors is pretty unique and pretty fun! though there are some problems with the inputs. idk if its my PC/browser causing it, but there is a noticeable input lag on movement inputs specifically the shooting and "beast mode" mouse controls is fine.

for the game itself, it starts out a bit too slow because the health scaling is a bit too much to handle early and a bit too easy late(even without +basic attack damage) and some of the upgrades are a bit lackluster so it really depends on RNG if the game will be fun and engaging or boring and grindy

overall its pretty nice!

Developer(+2)

Thanks for playing! Yes the upgrades need adjustments

Submitted(+2)

An interesting take on the vampire survivors formula with a really cool setting.

I'm just gonna start off by commenting on the visuals. The production quality of the 2D and 3D art is really great. But the brightness and lack of contrast in all of it really betrays the quality on show. I can barely see the enemies half the time because they are super transparent and dark on the background and despite all the amazing art on show it all kinda blends together into just darkness. Which is a real shame.

The audio is fine not much to say about it really.

The gameplay is pretty basic, just avoid enemies and shoot and get some stat increases. The death screen mentioned getting to a pillar. Which I think I found? It was a giant crystal. I'm not sure if I was supposed to try and destroy it, it looked like it had a health bar? But it didn't seem to take any damage. I was constantly being swarmed by enemies so I couldn't really stick around to find out, then trying to find it again was impossible.

I liked the infinite loop when you fell but with no real landmarks in the environment it was pretty much impossible to tell where I was in relation to the crystal I think I was supposed to find. I just ended up falling while moving left or right to explore.

I think with some graphical tweaks and gameplay changes this could be a lot of fun. The enemies are immediately bullet sponges from the get go so you just end up being swarmed by them. I also really didn't understand the red bar on the top, it slightly charged when you shot but as far as I could tell there was no way to charge up the shots to do a Megaman X-esk charge shot. Maybe something I'm missing I dunno.

I would have liked to put more time into the game but after several runs of just randomly dying after being swarmed by enemies who seem to way outpace my stat increases I had had enough.

Developer(+1)

Thank you for your detailed feedback and thanks for playing!

Submitted(+2)

Very fun! I really liked how the game looked, and the music is great too! I had a good amount of fun taking really large leaps and jumps, overall felt fun to move around.


For y'all reference found a bug:

You can click on the level up choices multiple times rapidly before it closes out, so you can stack the effects infinitely. Couldn't resist doing that a lot, leads to some pretty crazy effects! Even if you fix it, maybe it'd be fun to add some in-game cheats like that :)

Developer(+1)

Lol that's true! Thank you for playing!

Submitted(+2)

Cool game, really liked the environment; the background has some nice animations there! Love the steampunk-shadowy kinda style this game has.

The gameplay is pretty dynamic, dodging hordes of enemies and then killin them with a single blow felt pretty good.

Very nice quality overall, I hope you'll continue working on it!

Developer(+1)

Thank you for playing! We ll see what happens with the jam cause we also want to continue this game

Submitted(+2)

Damn those shadows be having no chill!

So, I liked the vibe and gameplay itself (reminds me "road to madness" mode in "Madshot"). 

Would love to have a lil bit tighter controls (or maybe it's just a browser thing) cuz rn characters feels a lil to slow to react). Also, would like more distinct indication of shadows damaging player, cuz rn it's not very clear.

Great job.

Developer(+1)

feedback noted and taken!

time to add some blood and/or hitstop maybe?

thank you for playing <3

Submitted(+2)

Well done, the music fits the game really well and I like the background animation. My favorite tactic was falling. Well done!

Developer(+1)

thank you <3

props to our composer Kwiss for the tracks!

Developer(+2)

5 projectiles + max attack speed and destroyed the Pillar without even realising...

also almost fried my gpu, it was madness

what have we done alaaaaan?!

Developer (1 edit) (+1)

Daamn 5k enemies? We did what we could, now have to fix a lot for optimization and bugs, so be prepared!

Submitted(+2)

What a fun concept! Good art, design, and music! Super fun!

Developer(+2)

<3

thank you for playing!

Submitted(+2)

Wow! Impressive! At the beginning where you drop down and see the perspective shift of the background I was blown away for a second. I'm able to stay alive if I keep moving, but those dark shadows keep piling on me eventually. The visuals are great, it wouldn't hurt to have a little more light here and there. Overall, well done, I can tell a lot of work was put in.

Developer(+1)

yeah those shadows are pesky buggers!

thank you for appreciating our effort sir <3

Submitted(+2)

Great job on this submission! I really liked the art style and music. The gameplay all felt very smooth and polished to me. Also, the main menu was very cozy and well done!

Developer(+1)

<3 glad you enjoyed, thanks for the kind words!

(+2)


Nice work, I need to play some more but initial thoughts are

+ Movement is good,
+ Shooting and the UI is self explanatory
+ Progression pace is good

- Hard to see the platforms
- despite a lot of health re gen perks dying is very easy
- sound effects on the shooting can stack and get on the loud side

Bugs
I noticed I would often get gifted a triple jump without needing to unlock it.

I'll play more later, but yeah. well done!


 

Developer(+1)

Thank you so much for your detailed feedback! We're glad to hear that you enjoyed it.

Regarding the issues you mentioned:

  • Visibility of Platforms: We agree, it's challenging to see the platforms. We had to rework the level and should have made some brighter and larger platforms, but we ran out of time.
  • Difficulty and Health Regen: Dying is quite easy, but constantly moving, especially in the air, helps avoid getting swarmed by enemies. Take advantage of the endlessness of the level to get around enemies or below, to get back near the crystal you have to break. You'll definatly need some upgrades to break it though.
  • Sound Effects: The sound effects were literally completed 1 hour before the deadline, so we didn't manage to adjust the volume properly on all. We'll definitely work on this.

As for the bug you mentioned about the triple jump being gifted without unlocking it,  it is interesting cause it never happened to us on tests but we'll investigate it.

Thanks again for playing and sharing your thoughts!

The TrustTheProcess Team