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(+2)

Great idea. Tbh, we also had something similar during brainstorming :D I really liked the twist about paths changing. Elemental description was also very handy (Most games want players to explore it). Credits, start screen, how to play , difficulty select were executed perfectly. Loved them!

I did notice a few small things that could be improved:
* I didn't feel the progression. Like towers get leveled up but I don't feel/see it. Maybe some more idea into it or visual indication (Like fireworks on level up or something :D)
* Tower level progress confused me. I thought its HP. Might want to change the visual concept of it a bit, like adding extra icon or label "EXP: " or even text instead of loadbar (or % above loadbar)
* I didn't understand if my castle is being damaged or not. Monsters were hitting it but didn't get any feedback (Nor damage taken, nor HP left)
* Very minor thing in elemental description, you have: "Fire + Lightning - Something". My brain automatically starts thinking math with that dash at the end :D Maybe replace it with | or something like that? :)

Overall very good job!

(+1)

Thanks for the feedback! I like the idea for a visual indicator, we did have some issues with the XP to start with so weren’t able to implement everything we wanted. With the damage, we could have been clearer advising that the enemy take away your available resource when attacking the base. We hope to keep working on it so will look at putting in these improvements!