So here is my list:
- The character not animating according to where it is moving feels kinda jank but alright
- The onboarding/tutorial regarding the game's mechanics is well thought out and executed
- except for the dashing, the dash cancel does not really feel right with me
- The attack indicator on the specific (mage?) enemy is a nice thing to have, though the black box attack is not nice
- Not having an animation for the gun, doesnt look great, though having it functional is a good start
- The clipping that you are seeing on the floor (mainly at the doors) is due to 2 meshes being at the exact same height, causing them to start clipping (its calles "z-fighting")
Not a bad execution at making a top-down hack&slash game. Missing the theme a bit, with exception of the attacks of the "shadow enemies"