Walking around the clock is a pretty good idea. There’s a kind of ludo-narrative coherence at play here that I appreciate. The spritework is cute and the soundtrack is a banger. My only issue is the lack of enemy variety and the ease of combat.
When I was at 5 hours left, I noticed that my dude ended every fight with full health even without using any special abilities after equipping plants and paper clips. So, as an experiment, I went out to buy groceries and left the game running. When I came back, I saw that my AFK strategy got me all the way to the CEO. At least he defeated me :D
But I really like the underlying ideas and mechanics. Good work!