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(2 edits) (+1)

Walking around the clock is a pretty good idea. There’s a kind of ludo-narrative coherence at play here that I appreciate. The spritework is cute and the soundtrack is a banger. My only issue is the lack of enemy variety and the ease of combat.

When I was at 5 hours left, I noticed that my dude ended every fight with full health even without using any special abilities after equipping plants and paper clips. So, as an experiment, I went out to buy groceries and left the game running. When I came back, I saw that my AFK strategy got me all the way to the CEO. At least he defeated me :D

But I really like the underlying ideas and mechanics. Good work!

(1 edit)

Thx for feedback. I did spend very little time trying to balance the game, so yeah.. there are 100% broken builds, but at least I hope you had fun running the experiment.

Definitely did, and I also enjoyed my playtime before that :)