I really enjoyed this game. The concept, grapgics and audio are really engaging and fun!
Play game
8 hours to CEO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #15 | 3.508 | 3.508 |
Audio | #16 | 3.516 | 3.516 |
Game Design | #17 | 3.516 | 3.516 |
Execution | #21 | 3.484 | 3.484 |
Graphics | #21 | 3.516 | 3.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the radial design and the skills.
It's sad that even with multiple instance of the whiteboard marker I can't use it multiple times, but at least I excel at damage :D
I love the aesthetics (even the items feel "office-y" somehow, like they're desktop icons) and the clock concept, as others have said, is really original and cohesive with the theming and gameplay. Looking at the hours on the clock itself to see how much time is remaining is an elegant way of communicating gameplay information without adding more UI elements. Great polish and details. If expanded on with more items, I would like to be able to choose which item is swapped out when I swap one in, to be more intentional about builds.
Unfortunately I didn't have time to implement a proper ability reload animation. Abilities go dark when player is not in the battle or when they are on cooldown. Abilities that do damage have specific damage number colors, but this is the only indication of an ability being used (unless you carefully look at the damage numbers).
Walking around the clock is a pretty good idea. There’s a kind of ludo-narrative coherence at play here that I appreciate. The spritework is cute and the soundtrack is a banger. My only issue is the lack of enemy variety and the ease of combat.
When I was at 5 hours left, I noticed that my dude ended every fight with full health even without using any special abilities after equipping plants and paper clips. So, as an experiment, I went out to buy groceries and left the game running. When I came back, I saw that my AFK strategy got me all the way to the CEO. At least he defeated me :D
But I really like the underlying ideas and mechanics. Good work!
Love it, love it, love it (soundtrack ended up directly in my playlist). Very chill to play, and nice concept :)
Cool game ! Is there any point to keep getting new items once you have one of each ?
The music really adds to the energy here. I love the zoom in/out feature. This kind of felt like an idle game, and if it is I like it a lot better than cookie clickers!
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