It was very hard to navigate before picking up the lantern, and every time I tried to platform after picking up the lantern it dropped the lantern with the same button that is used to grapple, which made the platforming become much harder. Other than that, game looks great and sounds are great, plays well and controls are super intuitive. Good job!
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Thanks for the feedback! The lantern drop when trying to grapple is an intentional mechanic to force the user to make a choice between the safety of the light, and being able to have that increased agility the grapple provides. The platforming puzzles that utilized that choice could have more exaggerated in the design, and that feedback will for sure be incorporated! Cheers!