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(+2)

You have, by far, the most thorough game design document I've seen in a game jam. I love how thorough you were with it. The game setting feels fun, I wasn't able to find all the keys but honestly this feels like a fun prototype. There is some parts where I fell through the map when trying to climb up a hill, and I noticed some textures were only visible from certain sides. Don't get me wrong though, I love this sort of style for horror type of games. I did notice though that I couldn't access the crafting/alchemy section, either that or I just couldn't find the section where craft/alchemy was relevant. Also, launching flames with the lighter felt really cool. I loved it, it was fun! Overall, you're doing great!

(+2)

We appreciate the kind words, Arcain! The GDD took 6 days, and we wanted to include much more, but there was no time. Similarly, there was not enough time for our crafting and alchemy systems to be included in the final version. We know this may be a big strike against us in the final voting, but we lost a week’s worth of progress due to an error in UE4, and the crafting/alchemy systems never recovered. Thank you for pointing out the fact that you can fall through the ground when traversing an incline, we will look into this in further testing and development! <3