Thank you! I was so happy with the art and sound design that the people on our team were able to create, I wish my gameplay was able to do it justice
Arcain02
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We have an animator that did the animations, I was lucky enough for him to reach out to me and team up with him
Thank you for the feedback about the bugs, it gives me something to try and figure out to clean up since we do plan on continuing this project. Even though the game play was confusing, I hope you enjoyed the art and the sound design
Thank you so much! We were really lucky to have this artist on our team, he blew my expectations out of the water. I'm glad you liked the game, and are even willing to come back to it in the future. This was the first time I've ever made an enemy with with attack patterns like this, so I learnt a lot in the process. We all plan on working on this project in the future, so I will happily let you know when the 2nd and even 3rd boss is complete! I'll be sure to check out your game as well
I'm Arcain! I'm from the United States, and I've participated in 3 game jams since the year started, and I hope to end the year with one more! I've done all my game jams solo, but I'm open to being in a team as well if anyone is interested in working with me.
I have all my games posted on my profile, and my most recent one is Foxfire Alchemy, and I'm very proud of the mechanics of that one (getting fire to spread is surprisingly difficult). However, I'm most proud of my second game's story, Mind or Body, but I do wish I spent more time making better mechanics for it.
I think I'm most excited to try and make something for the Mystical Forest, Winter Wonders, or Tales by the Fire themes! They all sound nice, and if it's allowed I might even try an idea that combines multiple themes.
Pirate Software inspired me to start creating games, and I've participated in both of the game jams he held this year. He helped me realize how much fun creating games was, and I really recommend people to check out his content if you haven't heard of him. Despite the name, his content doesn't have anything to do with Pirating Software
This was a fun game! At first I found the lazer mechanic a little bland, but when you started to ramp up the difficult of them it become a lot more fun. Don't be scared to challenge your players! I loved the little notes too, it's a cool way to tell a story.
I think I found a small bug with a box that has collision towards the end of the 1st level. I looked like I was supposed to move it to a specific spot, however I couldn't move behind it at all. I put an image of the part I'm talking about just in case its a bug you were interested in fixing
Great game overall! It was fun little adventure
Thank you! Yeah, that should be a pretty simple fix too. In my testing I always got the mushroom second so I never caught onto that issue, but I've realized a few players didn't do that. I'll have to make sure to test these situations a little more next time when the player has the option to choose what they do first
This is a fun point and click adventure game! You say your code is a mess, but honestly don't worry about it being a mess, just focus on getting it to work and making sure you understand how it works. Did you make this dialouge system yourself, or was it an addon?
I did notice some bugs when playing. The first time I tried I got stuck in dialouge after clicking on the door with Shadow before I got all the ingredients. I restarted and tried again, but the second time I went to approach the door after getting all the ingredients and there was no dialouge. The third time I played, I got to the dialouge with shadow but I couldn't continue the dialouge after starting it
Honestly good first attempt, while I couldn't really manage to get to the end, it felt like there's a good amount of potential here
The shadow mechanic felt really fun and unique, it's simple but I feel ike you can really refine it if you're given enough time. One thing that felt a little frustrating was the hit boxes though. I noticed that sometimes I would get hit when it felt like I maybe shouldn't have, or that my sword attack didn't have a very large range so it was hard to hit the enemy without also getting hit. This was only one time, but I did have a situation where an enemy hit me right after they died. It was probably a weird timing thing from the visuals. Your game was fun, I'm just giving you this feedback so you can improve on your next game. Great job, especially for your first game jam
This was a fun puzzle game. You really did a great job with the level design, and the mechanics were simple enough to where I only needed to experiment with them once or twice to figure out how to use them. Though, I can't say I solved some of the levels that quickly lmao
Great job dude, you killed it with these puzzles
This game is so cool. It's hard to believe you made this is two weeks, because it's just so much fun. You and your team really knows what their doing. The one thing I could probably hope for you to improve on is that the jumping feels a little off, it feels like it's really slow when coming down. Other than that though, I loved it. Great job!
You have, by far, the most thorough game design document I've seen in a game jam. I love how thorough you were with it. The game setting feels fun, I wasn't able to find all the keys but honestly this feels like a fun prototype. There is some parts where I fell through the map when trying to climb up a hill, and I noticed some textures were only visible from certain sides. Don't get me wrong though, I love this sort of style for horror type of games. I did notice though that I couldn't access the crafting/alchemy section, either that or I just couldn't find the section where craft/alchemy was relevant. Also, launching flames with the lighter felt really cool. I loved it, it was fun! Overall, you're doing great!
I love this set! It looks like it would have potential to be used in a pretty fun puzzle game.
I noticed that in your demos you had some animations for sparks traveling through the wires, and I didn't see those in the download links. Did you forget to include those, or do we have to animate the sparks going through the wires ourselves?
This is honestly a really fun game. It looks good, and the concept for it is unique and interesting. It can however be a little frustrating needing to stop so often, and I do wish my sight didn't disappear the moment I moved. Maybe a fade from light to dark in a second would be a little better. I do really like it over all though, and I would probably like it even more if it wasn't restricted to web browser since I did get some lag spikes here and there
The visuals are simple but ok and the gameplay concept seems really fun. I just wish that the triangle shield was a little larger, since I would often be off by only a small amount without enough time to react since the balls move very quickly. It was a little frustrating, but with a few tweaks I can see it being a really fun game