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Wow! This is a really well polished game! I love how you teach the mechanics both through the text and through level design! Towards the end I felt really comfortable with the movement system, and the double jump felt great to use!
I appreciate the use of a coyote jump, it made the platforming a lot nicer!

The final boss was a bit of a jump, I felt as though after spending the game trying to avoid the creatures, going towards them and attacking them was a bit jarring at first. However, the arrow indicator was a great help!

The art style is very well done! The creature design and animations are great! I would've liked to have a visual indicator in the difference between the standing and roaming creatures, as they have different vision lines, but you introduced them in such a way that made me instinctively check their vision before approaching.

A redesign of the vision display wouldn't be unwelcome, as the solid line feels a bit odd, maybe a typical vision cone would be nicer? But it gets the job done!

The music was a nice touch, giving a dark forest kind of vibe, setting the atmosphere well, and wasn't too repetitive. A+!

I did spend an embarassingly long time trying to reach the platform at the start of the game, even treking all the way back after getting the double jump, much to my dissapointment. Was hoping for an easter egg.

But overall, lovely game! It was fun to play and I enjoyed sneaking about as a little cheeky lad. Can't wait to see more!

Wow thanks for all the feedback! 

The vision cones are basically programmer art that we didn't have time to get back to haha.

I actually considered that doing that exact easter egg at some point but I think I forgot about it lol

Awesome, glad you had fun! I'll keep those things in mind for our next game :p