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Adevofgames

18
Posts
A member registered Sep 26, 2022 · View creator page →

Creator of

Recent community posts

  • Good music!
  • Text could be just a litttlee easier to read
  • Interactive tutorials would be awesome, gets you quickly in the meat of things :p
    • On a side note, maybe a UI aspect to help guide which components can be dragged onto what
  • At first I couldn't merge/tooltip things, but I don't know what I did but I got things working. Took me a little bit to figure things out and learn what could be combined with what
  • I love the variety of card builds in the game, and combining things a lot. Cat Molotov FTW! This is my favorite part!
  • I like the humorous card names / art!
  • A survival card game is something unique that I liked!

Overall I did have fun, - great job, and congrats on finishing it!

Aye thanks for the feedback! Noted on the movement mechanics, I'll try to keep that in mind for our next games :p

Glad to hear, thanks a lot! 

Awesome, glad you had fun! I'll keep those things in mind for our next game :p

Ohh I see, that's what it means!

Hard but good! Awesome feedback and screen shake effects :)

Very very good and polished!  Cute graphics and with just the right amount of challenge to it. My fav game in the jam so far :)

Good game with a good bit of challenge to it, awesome graphics too! Was able to beat it on the 2nd try. It took a small chunk of time to learn the gameplay so a tutorial would be nice, but this game had a good amount of polish.

Great polished game, good all around :) I liked the squad aspect of it and the cutscenes. (I had the occasional issue of walking off the screen and killing off my characters)

Good game! I liked the pusedo-3D aspect of it. Orienting myself was a bit of a challenge at times but the gameplay loop itself is solid :)

138 days for me - great game, it has an addicting aspect to it! :)

(Small thing - if you click "Next" on the mayor's building it quits the mayor UI)

Good game! Props to the music and art. I like the objective of consuming potions to gain traits. I also came across this:

Thanks for the feedback. Will keep in mind control scheme for future games :). The game was planned to have a plant trading system, but due to time I had to implement the theme another way via an acronym. Hence the name "Pirate Lasering And Nullifying Terminators Dubbed: Starblight Couriers (P.L.A.N.T.D.S.C)"

Thanks!

Thanks for the feedback! If I do ever revisit the game controls are first on the list :) Keybinds were planned but scope creep happened :p

Mhm, allot of stuff was cut for time (as is what happens with first-time jams). Definitely hear you on the control scheme though, I'll keep that in mind for future games. Thanks for the feedback! 

Thanks allot! :)

I sure learned allot, thanks! A few game-breaking bugfixes have been released. I'll be participating in the 32-bit jam as well.