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(2 edits) (+1)

I can’t tell you how long I spent trying to reduce the package size 😂. That’s very good to know!

I also appreciate the feedback on the character controller; it’s hard to get it right. But yeah, that was intentional. The idea was that players wouldn’t immediately start walking the wrong direction when the perspective changed. Pressing ‘M’ toggles tanks controls, which is more consistent, but more difficult to get used to. I tried getting a feel for how some other games had done it, but there’s a reason it’s not used very often anymore.

And I also initially had some more in-depth interpretations of the game jam theme, but I had to make a lot of cuts to get something out in time. It’s my first game jam, so I’m just happy that it’s here and it’s playable. So thanks again! :)