The visuals are very interesting xD
I understand the approach though the execution with the controls is a not quite right yet, its close for what you are trying to accomplish. Main thing that seems to have is that when the camera perspective changes and i release and press an input button again, its applied input to the character has changed. Dont know if its done on purpose to avoid players holding one button and going back and forth between camera perspective, but yeah, feels odd. Definitely a hard game design element to get right.
Tip, the Yes/No buttons could have looked more like actual buttons, missed that the first few times.
The alchemy portion of the theme is only really present in the main objective.
Though the combination themes is definitely a big ask to get right in regards to game design.
Also, you uploaded a non-shipping build, which increases your package size due to some editor/debugging functionality being added into the build.
Overall, interesting concept and gameplay, good job (did not encounter any game breaking bugs, though the monster did kill me through a closed door once)