This is a very solid game, the (what appears to be cell-shaded) art is beautiful and tasteful but doesn't seem to be used throughout which is a detriment to it's appeal. You've taken inspiration from Noita, but it feels much more at home with a game like Dungeon Defenders, given the way you navigate the map and fight enemies to defend a point on the map.
Right now, the game is lacking in its own identity. The only thing I have to understand what is going on with these many things happening is the summary given on this page. That, along with understanding what all of the purchasable upgrades do (if they are functional right now) and making all of the available wands capable of something even if it is just a slower brick would be a great step forward.
Viewing post in Untold Gnomenclature jam comments
Thanks for playing!
It's interesting you say that the toon shading isn't used throughout considering it's literally placed on every object, my thought is that it's possible that the fog detracts from it due to the gradient.
And the Shade Cards are functional, I just happened to add them in.. the last 3 hours and didn't finish their implementation, completely.
Anyways, very good review, thanks!