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I LOVE THE WIZARD DESIGNS SO MUCH!! Super rad game system, and really impressively robust tech with all the ground status effects and wizard elements. First game I've seen with a cheese wizard!

As satisfying as it was to cast everything at the same time, it definitely had a performance tradeoff in the browser! In the "big battle" especially. I decided to stop my playthrough since it felt a bit too chaotic and I didn't like the massive lag spikes after each turn (I thought my browser might crash at one point)

But this has soooo much potential, especially if it was a downloadable game, I'm sure the performance would be vastly improved. I think the main area of improvement would be on readability. I ended up mostly just spamming huge AOEs instead of trying to target carefully, since it was hard to figure out who was an enemy in the black smoke clouds covering everything. 

There's a lot of little things that I think need some more balancing, but when you zoom out and look at it as a whole, it's an amazing game concept executed at a high caliber. Excellent work!!

I just checked your profile, I'm honored to be visited by a wizard fan ^^

In my initial plans I had a lot of goofy elements but those are hard to come up with and they usual don't merge well, that's why I went with more traditionnal things like fire/water, BUT THE CHEESE WIZARD STAYED because cheese is cool :D

The performances are definitely more of a "me coding" than the web browser, there's more work on that to do. Yes, readability is kinda in a weird place right now, being also a full game design element (shadow blocking view). Most spells right now are huge AOE because I couldn't come up with a cool way of coding more fancy area effects (but I know now!!)

Thank you for the big feedback and for playing o/