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(1 edit) (+3)(-1)

This is very ambitious and impressive! The RPG battles feel a little tilted toward randomness, but once I made it past the first fight I had enough skill points to experiment and employ some strategy.

It's also nice to read through your postmortem and see how the project developed. If you find yourself wanting to frequently reuse scripts across cards, there are a few alternatives to eval[]; you can "lift" functions into the deck-level script (File -> Properties... -> Script...), where they can be called from anywhere. I see that you are using events in a few places, too!

(1 edit) (+4)(-1)

Glad to hear! Unfortunately the time/idea crunch did stymie a proper combat system, but good to hear it still does good work.

Also thanks for reminded me about deck-level events! I remember having trouble with deck-level events for previous projects, so went with eval and such, then completely forgot about deck-level events for this one… Will be good to know for the future!