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Apart from the bugs you already know about:
It seems the player doesn't take damage
Enemies can drop their spice below where you can pick it up
Enemies only drop one kind of spice? What's the point in adding spices if you only have one option?

Artstyle is probably your game's strongest point. Unique and charming. Gameplay is confusing and difficult to understand, but once you do it feels repetitive and without purpose. Like, what does each minigame effect on my weapon? Music is okay, just feels a bit busy. 

No idea how you managed to raw-code HTML5, that's bonkers to me.

Hopefully I gave a bit more action-able feedback, more than just "This good."

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Thank you for the response!


Yes there was an issue with the enemy arms and weapons I ran out of time fixing.

They drop multiple spices but only 3 sprites are used and it repeats the same. There should have been names but I didnt get there.

The position of the spice is an odd one and I added it to my list to fix thank you.

The aim is to eventually expand it and have things more apparent and explained. The minigames buff the stats from the spices.

Also not hard-coded in HTML5. I used GameMaker and used the HTML5 export which threw up new challenges.


Thank you so much for taking the time to write this. It will definitely be used when we continue the development.