On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

themagmapsychic

8
Posts
11
Followers
A member registered Dec 19, 2023 · View creator page →

Creator of

Recent community posts

You get points off the cards you collect, using poker rules. A full house (3 of the same and 2 of the same) will be worth more than just two pair. 

Overscoped? Not enough time? I don’t know what you’re talking about. Unfinished? No way. Those are FEATURES not bugs

No but seriously- we were bugfixing for nearly 3 hours before the jam ended and still couldn’t get them all. Thanks for playing!

The "doubling" thing you mentioned is actually a bug. It didn't come up (that we noticed) during our own playtesting, so it will be fixed once the jam ends. That and we'll make the noise a little less grating.
The numbers of prices and values were all very... random, I'll be honest. There wasn't much thought into balancing it out, but that will most DEFINITELY be fixed.
I'm thinking about changing chum to increase how common rare fish are, not how often fish spawn period. Hopefully that fixes that issue.

(1 edit)

Good game. I don't really see the "water" element anywhere, and the sounds of shots being fired quickly becomes too much. Overrides the music. It's also not clear what on earth is happening at first, so I had to restart a few times. 

Every time you place a turret there's a noticeable lag spike (from what I assume is the path being reconstructed). It's also not clear what each tower does, nor what tiles are valid for enemies to walk on.

We also had plans to make multiple turret types, but that was far down the line and we were conflicted about how that would work with only two interact buttons. 

If we ever improve on this game, definitely throwing those in though. 

Thanks for your interest in our game!

If we had another day, we might have been able to implement some mouse controls for more precision. Alas, we had bugs to squash and lime puns to tell. 

Tell you what, you tell your friends about our game, give it a good rating, and I’ll give you a crisp high-five. Virtually, over the internet, with time lag. (Pls tell people about Lime Rancher I’m really proud of it)

Glad you limed it! Personally I think it came together really well. Big props to Scratchy for making that amazing soundtrack.

I do believe my first game jam was a massive success! Initially the credits scene idea was iffy, but once I showed the others my portion we were all on board. The “credts” backdrop was actually supposed to be the placeholder.

It's spreading---