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Wow, for your first game this is great! I liked the art style a lot, and I love the idea of getting unique skills from each enemy. I think increasing your maximum health by the amount that it does is too OP right now - towards the end I stopped using skills altogether because it was more effective to just attack over and over and get my health super high. Also, I felt like there wasn't much incentive to use strategy, and the easiest way to play was to pick a single enemy and attack them nonstop until they died. To add a strategy element in, maybe (since the game is about a cookbook), you could award a single skill at the end of the stage instead, where the skill you get is determined by the *order* that you defeat the enemies in - like a recipe! 


All that being said, I really had a ton of fun with the attack timing mechanic and that never got old! I absolutely appreciated that your place is saved, I died on the second stage and was happy I didn't have to start over completely lol! Also, I'm a sucker for simple controls especially for a gamejam. Overall I really liked this game and can see it has a lot of potential! 4.5/5

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that recipe mechanic is such a good idea...! I really want to try that now. since I only had time to make two levels, I figured you should get access to the upgrades as quickly as possible each wave, but if there were more I think that's a great extension of the morbid cooking theme.

thank you for the other feedback too! defeating the red arm first does make it so you're usually gaining more health than you're losing... balancing the second battle was more difficult because I had to consider both upgrades from battle 1. and glad you liked the simple controls, I was going to make them more complicated but I didn't know how to make it feel good to play so I didn't lol