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A jam submission

CESSATION'S COOKBOOKView game page

Eat Your Enemies. Become Immortal.
Submitted by sturfall — 7 hours, 33 minutes before the deadline
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Play Cookbook

CESSATION'S COOKBOOK's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2144.5004.500
Theme#2334.0004.000
Cleverness#2824.0004.000
Artistic Style#3284.5004.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I like the concept of this game. Eating monsters to strengthen yourself, and having to make a choice of which one to strategize. It would be nice to see if the scan ability also gave an idea of what skill you might learn from them. Combat was interesting, and I am intrigued where the story might go. That lil jester seems sus. Good job!
  • The sound track is fantastic and fits the pixel graphics. The concept of the game has a lot of promise for a more story focused version in the future. The simplicity of the controls pared with the possible complexity of the actualy gameplay (in respect to the abilities) makes it feel fun and exciting. It doesnt feel too easy or too hard either. Unfortunately the shadow theme can be seen as vague in some ways, but especially alchemy is implemented cleverly. I enjoyed playing this.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Mhm! It's linked in the description on the game page AND linked in the downloads.

Is your game set to Public so we can see it?
Yes!

Tell us about your game!
Cessation’s Cookbook is a turn-based combat RPG about helping a jester achieve immortality by eating monsters and dying gods. The player must battle through waves of enemies with standard timing-based RPG combat, but once they defeat the first enemy each round, their player character consumes it and gains a corresponding upgrade. This forces the player to decide which enemies to defeat for their upgrades while dealing with the others’ attacks until they can end the phase.

Extra Notes
Feedback is really appreciated! This is my first game and I had to rush quite a lot, but I would like to keep working on this, so please let me know what you think.

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Comments

Submitted(+2)

Really great work! The concept for the game is really unique and it was excecuted very well. The art is also spectacular! I'd love to see you expand upon the game after the jam is over!

Developer

Thank you so much! I’m glad I was able to get the concept across—I was going to make this in RPGmaker but I didn’t think it would work as well despite being easier to make.

Submitted (1 edit) (+1)

Loved this, easy to get and pretty fun concept which could really get interesting strategically with the choices of power. As someone who has submitted their first game as well which is NOWHERE NEAR this playable, this is really inspiring ! This has potential to be a pretty fun game ! The UI for attack timing could be improved to provide a bigger visual feedback of how close you were

Developer

thank you, glad you liked it!! improving the attack timing UI is good feedback, I’ll keep that in mind

Submitted(+1)

Quite fun game, and nice art. Did start to get quite repetitive towards the end tho.

Submitted (1 edit) (+1)

Wow, for your first game this is great! I liked the art style a lot, and I love the idea of getting unique skills from each enemy. I think increasing your maximum health by the amount that it does is too OP right now - towards the end I stopped using skills altogether because it was more effective to just attack over and over and get my health super high. Also, I felt like there wasn't much incentive to use strategy, and the easiest way to play was to pick a single enemy and attack them nonstop until they died. To add a strategy element in, maybe (since the game is about a cookbook), you could award a single skill at the end of the stage instead, where the skill you get is determined by the *order* that you defeat the enemies in - like a recipe! 


All that being said, I really had a ton of fun with the attack timing mechanic and that never got old! I absolutely appreciated that your place is saved, I died on the second stage and was happy I didn't have to start over completely lol! Also, I'm a sucker for simple controls especially for a gamejam. Overall I really liked this game and can see it has a lot of potential! 4.5/5

Developer(+1)

that recipe mechanic is such a good idea...! I really want to try that now. since I only had time to make two levels, I figured you should get access to the upgrades as quickly as possible each wave, but if there were more I think that's a great extension of the morbid cooking theme.

thank you for the other feedback too! defeating the red arm first does make it so you're usually gaining more health than you're losing... balancing the second battle was more difficult because I had to consider both upgrades from battle 1. and glad you liked the simple controls, I was going to make them more complicated but I didn't know how to make it feel good to play so I didn't lol

(+1)

Amazing, Love the concept of absorbing enemies powers adds some fun strategy to the game. Excited to see more of this.

Developer

thank you!! I always hated not being able to eat your opponents when I played rpgs

Submitted(+1)

Wow, so good! Love the music, and the beginning is so engaging and mysterious! The art is great and it plays really well. I did die on the second set of enemies sadly, definitely not super easy but it is fun to play!

Developer

thanks for leaving a comment! glad to hear it plays well despite being difficult; there's a lot of randomness involved with how much damage you take/deal since I wasn't sure how to balance it. 

Submitted(+1)

Loved the art for this game and the concept was cool. Enjoyed deciding which enemy to get rid of first, and what interesting skills you'd get from eating the enemy. Little bit stressful at times, especially when I kept missing the good hits. Really fun and pretty polished! 

Developer(+1)

Thank you!! I did make the timing for the good hits somewhat random to make it tougher; I spent a lot more time trying to balance the game than I thought I would have to, so stuff changed around a lot lol