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Thanks for the feedback!

Where did you go off the map? I have bushes set up around the border for that reason, so I must have missed a spot.

I understand about there not being too many different enemy types. A full version of the game would definitely need a lot more different enemies, for sure!

About the auras: right now, they only scale on damage and radius. Is this what you mean? Were you expecting, for instance, the bitumen fire to set things on fire to differentiate it from other auras?

I went off the map near the top left and up, I think theres an opening at the bottom too, I think just adding world borders is much easier than manually adding those bushes.

And yes thats what I meant with the auras, a better visual indication on what they did would be useful, perhaps health bars would allow that too.

For sure! Good suggestions. I may experiment with damage numbers next time of varying colors to signify damage types. And maybe even visual effects on the enemies (e.g. burning). Thanks for the clarification! <3