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PixelStory

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A member registered Jul 17, 2024 · View creator page →

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For sure! Good suggestions. I may experiment with damage numbers next time of varying colors to signify damage types. And maybe even visual effects on the enemies (e.g. burning). Thanks for the clarification! <3

Good feedback! And thank you for the compliment! <3

Thank you so much for the kind words!! :D

Thanks for the feedback!

Where did you go off the map? I have bushes set up around the border for that reason, so I must have missed a spot.

I understand about there not being too many different enemy types. A full version of the game would definitely need a lot more different enemies, for sure!

About the auras: right now, they only scale on damage and radius. Is this what you mean? Were you expecting, for instance, the bitumen fire to set things on fire to differentiate it from other auras?

Music is very nice! Once I realized me creating shadows is what hurt things, that was a really cool mechanic! I haven’t played something like that before.

Thanks so much for playing! Glad you enjoyed it!!

Very cool concept with the lights and shadows! And I really like any game that lets me combine colors and use them in interesting ways. The main thing I was wishing I had was a sprint button since there was a lot of walking back and before. But I still had a good time. Thanks for the game!

I really enjoyed this! I would have also enjoyed it more if I wasn’t on a trackpad at the moment hahahaha. Very nice! And the music loops didn’t feel repetitive or annoying, which I think is hard to do in a game like this!

Night vision effect was fun! I did find it difficult in some of the narrow hallways to adequately see the tutorial text, though. Overall, fun experience!

Had a great time! Thanks for the game!

I had a good time! Thanks for the game!