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An ambitious project for a 2 week jam! 

It looks very cool but a couple of issues make it very hard to play. The mouse not locking on to the window means very quickly that you can't control the way your character turns in relation to your actual movements. This paired with pitch black areas with sheer fall sides makes for frustrating progression. I can understand the desire for difficulty but this feels artificially difficult and isn't massively enjoyable which is a shame as the character controller seems good and the style is interesting!

I'd like to have played more and look forward to seeing this with more lighting!

Thanks for playing and providing detailed feedback, I will make sure to lock the mouse on the next update and will hope you give it another shot. I genuilly forgot to put those twos lines of code in beause I developed it with controller in mind so it plays pretty nice with a gamepad if you have one! As far as the darkness of the map, it is pretty dark but that's part of it. Portions of your spawn area are literally in shadow becuase you are within the Shadow Realm. You should be able to see a vague outline of where the ledges drop off. Otherwise you just have to experiment with a few different paths. It's expected that you will fall off the ledge a few times in the beginning and I programmed it so it was a quick death and respawn. I don't mean to be defensive or anything as I know I may have gone a little far with the shadows especially with that mouse bug. I will lighten it up a bit in the beginning and hope you try again becuase there is so much more to see after the dungeon! It actually gets pretty fun and goofy as it progresses.