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This was a super cool puzzle game. I think the levels were set up smartly to showcase a new concept without having to write out the new mechanic in the text. Some ideas: I would love it if the game remembered my setup for a level (or if I could save it) so I didn't have to replace all the pieces that I knew worked every new try. Also, I think it would be interesting to be able to pause mid-level to add elements, though that might go against the spirit of the game of trying to plan. 

Hey, thanks for the feedback. Yeah, the original idea was to, like you said, save the elements setup so you didn’t have to do them everytime, to go along the iterative approach to levels that I envisioned for the game, but in the end I couldn’t develop it in time 😅.