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Glimmer Gate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Playability | #214 | 4.500 | 4.500 |
Cleverness | #227 | 4.500 | 4.500 |
Theme | #233 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very interesting puzzle game, the combination was good. A lot of trial and error some little add in notes might help people who're not a fan of that style of play. Very well done, hope to see more! Add some more elements and combos to keep it going.
- This is scarily addictive once you get the hang of it! Really well done. Really easy to get the hang of the controls, and nice little icons to indicate rotations of object etc. I like the use of alchemy used to transform objects on the maps, and that you help to guide the light through the levels. Very interesting interpretation. However, I must say that this was limited somewhat, with only a small number of combinations (from the handful of levels I played through) Really clever idea, controlling the light explicitly with all the different objects. Level design was really well thought out too The style of your game is really cool! I love the detailed pixel art and the subtle animations on the cursor etc. really good effort, and the music fits really well. Good GDD, but a bit sparse - for example, it may be a good idea to list all of the types of transmutation, such as earth+wind=sand too, not just the steam one
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Glimmer Gate is a puzzle game about making a beam of light traverse challenges with the help of fantasy alchemy properties
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Comments
Very good game, the puzzle were very challenging! (the only level I didn't manage to beat was level 18).
I think the mechanic that confused me the most was the sand, took me a while to realize it's independent from the light direction, but I think the other mechanics and element combinations were very cool.
Overall well done I had a lot of fun. If I can ask, how many people were behind this project?
Yeah, level 18 is a bit of a troll Level 😅.
Initially I thought about making the sand affected by the beam’s direction but thought it could maybe be a bit confusing. Now, from the feedback that I got, I see that it is more confusing how it is right now.
No problem, I was the only person behind the project.
This was a fun puzzle game. You really did a great job with the level design, and the mechanics were simple enough to where I only needed to experiment with them once or twice to figure out how to use them. Though, I can't say I solved some of the levels that quickly lmao
Great job dude, you killed it with these puzzles
Hey, Thank you so much!
This was a super cool puzzle game. I think the levels were set up smartly to showcase a new concept without having to write out the new mechanic in the text. Some ideas: I would love it if the game remembered my setup for a level (or if I could save it) so I didn't have to replace all the pieces that I knew worked every new try. Also, I think it would be interesting to be able to pause mid-level to add elements, though that might go against the spirit of the game of trying to plan.
Hey, thanks for the feedback. Yeah, the original idea was to, like you said, save the elements setup so you didn’t have to do them everytime, to go along the iterative approach to levels that I envisioned for the game, but in the end I couldn’t develop it in time 😅.
nice concept, it was unclear at first but by about level ~4 i got the hang of it, i like the combinations. I felt pretty smart completing level 6 first try 😎
Yeah, I got you! I didn’t want to make the game too handholdy and tried to give clues in different ways, but I think it’s overturned a bit, I should’ve made some things more clear, specially in earlier levels.
Hey! Seriously cool game, I like the aesthetics and had fun with the puzzles. Making all the levels available was a good way of minimizing frustration ;^) One small complaint I had was the pause button and resume not being in the same place was kinda jarring. I often would pause in the earlier levels while trying to see how the elements affected my beam. Other than that great job, it was fun!
Hey guys! I loved creating this!
Loved the challenge, but most importantly loved putting this out there for you guys to try. Feeling really proud of myself for being able to finish it.
Please leave your feedback 😊